General > Off Topic
Mmog with the goal to survive
abyaly:
But the guy who knows how to use Black-Scholles and has it programmed into his calculator has an advantage in the market, so he can afford bigger guns.
So why wouldn't he be able to take out the mammoth? It's not like he's going to be worse at the game just because of finance.
PurpleYouko:
--- Quote ---Having financial derivatives in an MMO would heavily gear things in favor of people who have a math or finance background.
--- End quote ---
I don't think this is necessarily true.
Developing an economy and making a living with it is far more about a person making contacts with other people and hashing out deals than it is about scientific forcasting of market trends.
In ROSE, my 14 year old son has very quickly become extremely rich because he does just that. He recognizes people without "savvy" then buys their stuff (or trades with them) at a discounted price by haggling to get the best prices. Then he goes somewhere else where he knows other people want this stuff and sells it at twice the price.
I can't even come close to his trading success rate.
Welwordion:
Yeah its about instinct, playing time social, competence etc. never all people start at an wqual ground.
Take me for example I often have unstable playing times and get easily bored so I am not good in maintaining ingame relationships and I am not patient enough for allways waiting and walking for the best price.
Regarding organization the objects and structures that are provided are vital to how the selfdynamic of the game will develop and even influence the friendliness of behavior.(people get easily captured in structures and behave according, remember the experiment were people were divided in guard and prisoner?)
Such objects are doors,chests, keys (even walls) , lists , contracts(trade, laws, guildstructures), titles, uniforms, emblems etc and eventually avatars, representation of those objetcs.
For example people could create an object called book, divide it into different parts and set the access rights,
then people could apply to a guild by writing their names into a certain list, some other person with more access rights copies the name into another list of full members and the guild leaders apply the enforcement of guild laws onto that list.
Also certain entities could be created to ensure the fullfillment of such rights, avatars of a law (once had something called Dschinn based democracy in mind that used such a system, were the strength of the Dschinn was based on the number of votes)
So basically system that allow segments objects to be combined in a free and dynamical way are the best for most game aspects.
maheshjr2000:
abyaly I just meant that they wouldnt focus on combat skills as much thats all and those bigger guns prolly require a higher lvl in combat.
I agree with you guys on how to set up law and how the market works in MMOs (talking bout welvordions post first then both PYs and Welvordions)
Navigation
[0] Message Index
[*] Previous page
Go to full version