Ah ok, well disabling viruses will definately stop it's advance... 2 of it's 4 genes are viruses
And having mutations enabled for it will have a harmfull effect 99% of the time I would think...
I can see how that would be a problem...
I don't think I can do much about the mutation, it's just not suited to evolve...
I did have an idea for making a virusless pacifist with 1 gene, but early tests sugest that just using a virus on the alge is a lot safer (And a whole lot easyer).
It is possible though, but I think I'd rather try to use the strat in a new bot.
And ofcourse releasing it in an environment full of enemies isn't realy it's strong side, it is after all a pacifist so it isn't suited for breaking down and established bot colony. It doesn't fight it's way through to the alge, and if it did it wouldn't realy be a pacifist
I guess it isn't very strong in internet mode, I can't get IM to work right so I can't realy test that part properly...
The point was to release it in an empty environment with some alge and hope for some infected alge to cross over and stay alive and spread in the next environment, but the infected alge can't compete with custom buildt evo alge. It's too dependant on the presence of simple alge to survive, it can feed on shrinking violet... ocasionaly...
So overall I guess it's a flop for IM, but it still beats F1 I think... haven't run the "released" version of pacifist through the league, it takes ages.
And there's room for a lot of improvement, this version does as litle as possible.
And BTW I'm sorry for the sloppy version I'm posting, but copying the code from inside the game was a very easy way to clean up wierd comments and old outcomented (Is that a word?) code.
If they ever run the leagues again, and my bot is still in there by then, I'll make a neat broken down version, with all the explanations asf...