I don't think that would be cheating... if you can come up with conditional logic in less than 50 years by randomizing stats, go for it! ^^; Although I don't think you would be able to tell if they were "close" to conditional logic, because either they have it, or they don't.
Once I get used to DB and understand some of this better, I might give this a shot. I have a slight bit of experience with a game that evolved conditional logic using neural networks, and I think I could use a similar approach to "teaching" them in DB as I did in the other game. I'm not sure if the other program had the conditional logic conveniently coded into the learning mechanism, though... probably did.
Anyway, this seems interesting, so I might attempt this after I've gotten acquainted with the program.
I think the best way to do it would be to pick what sort of conditional logic you want, then gradually work up to a situation in which they have to use it or die! Bwahaha!
Is manual bot-killing allowed? I'm not sure if it would help much, but I just want to know.