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Numsgil:
I'm actually building the C++ version so that upgrading to 3D will be almost trivial.

So its' definately in the works me thinks ;)

Griz:

--- Quote ---" ... upgrading to 3D will be almost trivial."
--- End quote ---

LOL :D
I'm gonna write that down Nums ....
we will see. ;)
 
it would be cool tho ...
I can't help but think about it even when running DB in 2D.
version 3.6 of POVray ...
includes a particle system ...
and one can make some pretty cool 3D animations of particles
interacting with the environment and other objects.
and the source code for POVray is available as well ... C or C++ ... can't recall.
so all the math for the interactions and forces between particles ...
three dimensional interactions ...  would be in there.
that may be of interest.

I'm just now beginning to play with that particle system ...
sparked by doing some DB anims.  2D and 3D.
that's what the pic I posted reminded me of ...
DarwinBots Blobbing together.

Griz:
still playing around with 'blobbing' bots together in 3D ...
something I discovered while trying to do something else ...
that's what's fun about exploring ...
the little bumps in the road one stumbles upon. ;)

working up a small anim based on something like this ...


"if you come to a fork in the road ... take it."

Testlund:

--- Quote ---I'm actually building the C++ version so that upgrading to 3D will be almost trivial.

So its' definately in the works me thinks ;)
--- End quote ---
Really? Cool! I thought that whould be very complicated. A lot more calculations with an extra dimension, but maybe not.  :D

PurpleYouko:
There are 2 ways to go 3d.

One is to just draw 3d bots but keep the whole thing on a 2d plane.

The other is true 3d which would involve quite a bit more programming to caclulate collisions in the extra dimension.

I have been learning to use DirectX over the last few months so it is quite possible that even the VB version could go pseudo 3d (2d calcs but 3d bots) with no loss in performance if you have a decent graphics card.

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