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Griz:

--- Quote ---Since I'm using vectors now for collision detection, etc., most of the extra dimensions are handled almost on their own.
--- End quote ---
ah.  so even now this is being used?  
just with the z axis element pinned to zero/dimensioned to 1?
in the C++ version, I mean.

Numsgil:
Yeah.

Botsareus:
Well by then everyone will have about 1000RAM running a mutiprossesor mashine 64bit. so I am not worred too much.

What I am worred about is not getting the above before sto comes out, and hopefully they will let me play normaly on sto(star trek online), crossing fingers.
Makes me wonder: what 'usefull updates' can I write for a game like that?  :evil:

Griz:
been having fun playing with some 3D bots 'blobbing' ...
and came up with this little animation.
actually ... they ended up not being as little as I would like so ...
can't really upload them here.

have stashed them at the Wiki:
the full size 400 x 400 is here ... weighing in at 2.6MB:
http://www.darwinbots.com/WikiManual/index...e=Image:BB1.gif
and here is a smaller 200 x 200 which is slightly more managable at 569KB.
http://www.darwinbots.com/WikiManual/index...age:BB1_200.gif

hey ...
most of you hosers probable got high speed connections and flash 4 processer computers anyway ...
which means it probably takes me 20 to 30 times as long to upload it as it does you to see it.

I like it anyway ...

Numsgil:
Very trippy ;)

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