OOo, some fun info to read after my trip ;)
If no nrg is leaving the system, have you checked the costs tab?
I know, call me crazy :rolleyes: Simple law. If something isn't working, look for the easiest solution first ;) I bet 10 to 1 the costs page is all set to 0.
Now that I think of it, I can't remember if turning costs in the new version or not. That field might do nothing... I'll have to check on it. All the others work and do what they should. Tell me if a field doesn't make sense to you.
Maxvel has been upped. I'm moving towards limiting velocity as little as possible. Surely we can agree this is preferable...
Old bots should atually work exactly the same in 2.4.6 as they do in 2.37.X This didn't used to be the case (in 2.4.0 through 2.4.5), but it now is or should be.
If you feel I am mistaken, post the offending bot and settings and I'll play around with it to see if you're right or if you have a weird GUI value set somewhere. (This seems to be the case more than it's not.)
The 'bang' in the physics page is how much of the robots effort is actually translated into movement. No propulsion system in RL is perfectly efficient, so you can program some inefficiency into robots' movements.