Author Topic: C++ source using SVN  (Read 4080 times)

Offline Numsgil

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C++ source using SVN
« on: October 27, 2005, 09:37:11 PM »
Using SVN takes a bit to figure out.  If you want to upload that is.

For those too lazy that just want to look at source, the web provider I'm using provides "trac", which is sort of a wiki/GUI/etc.

The Darwinbots C++ Source Trac.

If you go to view source, and click on a source file, you can see what Darwinbots code looks like at the moment.  With syntax coloring and everything!

Neat, huh?

Right now you can run Darwinbots as a console application and have it iterate a number of cycles.  You'll have to modify the routine that tries to find lastexit.set if your Darwinbots isn't in C:\DarwinbotsII\

How much is done?  Well, the entire Robots module is done, as is senses module, and a number of library type functions like vector math and random numbers, etc.

Definately check it out.
« Last Edit: October 27, 2005, 09:37:28 PM by Numsgil »

Offline Botsareus

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C++ source using SVN
« Reply #1 on: October 28, 2005, 03:26:36 PM »
ill start looking as soon as they will begin work on the graphics engine... good luck.

Offline Numsgil

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C++ source using SVN
« Reply #2 on: October 28, 2005, 03:32:53 PM »
Graphics aren't too hard, OpenGL using glut is really easy.

Offline vryko

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C++ source using SVN
« Reply #3 on: November 04, 2005, 12:43:08 PM »
is there a way to down the hole code with one click?  (or at least not by opening an saving each file seperatly)

Offline Numsgil

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C++ source using SVN
« Reply #4 on: November 04, 2005, 01:02:09 PM »
Yep, if you use the RapidSVN link I gave above (edit: or rather, in the announcements :redface:), you can "checkout" the code.  (You can do this other ways too, but I think that's the easiest.)

That will download the entire repository as it now stands to a folder you select.
« Last Edit: November 04, 2005, 02:00:41 PM by Numsgil »