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Mutating too much Rubble; Bug...

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Botsareus:
Someone try running FirstBot with mutation rates set to "5", I know I am crazy, but nothing prevents a user from doing this so it eather needs to be ristricted or fixed...

...What happens is after a while the robots mutate dna is mutating so much dna that it is simply too slow to run the simulation. Its like its frozen...


I already fixed it by "caping" how much "dnamakespace" will work with... on my new virsion...

Numsgil:
How would we even fix this?

I mean, of course it's going to slow down the program!  Mutations are generally written to be easy to debug, not fast.  Mutations are among the slowest code.

I think you could run bots with 10 000 DNA and have no noticable slowdown, but bots with 100 mutations each generation are going to slow the program down alot.

Botsareus:
Anyway , I found a 'tie overflow' problem, and some more memory storage thats above 32000... not enough time now so...

Ulciscor:
Not really a bug. In fact not at all  :blink:

{Marked for removal}

Botsareus:
exsept when the program is frozen , its the same thing as a crash , so its completly unusable...

Unusable programs - No problem

Why does Num always make it sound less troublesome?

Btw: Num is right when he sayed (bau translation) If a bot runs with 10000 dna its actualy still usable.

But he left out the part of what happens when a robot with 10000 mutates with "5" (do I dare say "2") mutation rates

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