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Phagocytosis
Griz:
--- Quote ---it isn't ALife nor should it ever be consider to be.
(I did at one time write a variation that allowed them to do so ...
and also imposed an age limit ... which was very interesting.
but lost all of those progs ... there are still some possibilities there.)
--- End quote ---
anyone have a noncompiled vb version of Conway's Life?
I may be able to recall some of the alterations I made.
"always drink upstream from the herd."
PurpleYouko:
Nope sorry.
Griz:
--- Quote ---
--- Quote ---only the universal laws of physics.
no more.
--- End quote ---
And this is exactly my point.
Which ones to consider basic and universal. Do you want quantum physics, Newtonian physics, Relativity?
What about the laws of chemistry? Ionic or covalent interactions, acid/base interactions, electrochemistry?
Where do we stop?
The "universal laws of physics" are incredibly complex.
--- End quote ---
just the basics.
we don't need to complicate things with quantum physics or chemistry.
why would we want to!!!
simulate what we see in the macroscopic world for starters.
this is what I mean by 'keep it simple'.
at least for starters.
make it work ... in as simple a way as possible ...
THEN ... somewhere down the road ...
add some complexity if you wish.
let's allow for the 'evolution' of the program over time as well ...
along with our own understanding of how such a program might
be written. we too, are at the beginning ... not the end.
my god ... talk of quantum physics and wormholes and relativity
and chemistry and who knows what all!!!!
let's get real people! this is NOT a physics sim.
it's an ALife/Evo sim.
it doesn't even have to follow any rules of physics ...
to demonstrate how entities come to evolve.
but of course, we want it to 'look like' something we know.
that's fine ... within reason. ;)
please let us not fall into the trap of anthropomorphism here
let us not impose ourselves upon these poor critters any more
than we have to.
simplify, simpliy, simplify.
well ...
again ...
if you don't 'get this' basic idea of the difference between
a physics sim and an ALife/Evo sim ...
there isn't a damn thing I can say that you will hear.
so it goes.
Griz:
--- Quote ---Holy crap. wacko.gif
He thinks atomic interactions are simple blink.gif
They might look simple to the layman but when you start to study what really goes on, the shear complexity of it all will blow you away.
--- End quote ---
not so.
it is only our feeble attempts to understand ...
to impose our own order ...
to make sense of what we 'observe' ...
that is complicated.
life itself is simple.
there is what is ...
and then there is what we think about what is.
different critters.
let us not confuse them. ;)
PurpleYouko:
Griz!
Why are you arguing against me when everything you say is pretty much exactly the point that I was making in the first place?
I don't want a physics sim either, in fact I see no reason why anything from the real world should be included. Evolution will work just as well in a complete fantasy setting. All we need are a few rules and a LOT of interaction between organism and environment. That is where the complexity has to stem from. The interactions.
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