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Phagocytosis

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Griz:

--- Quote ---Hehehe.

I know. I'm just messing too.

I also have to allow for the fact that I am privvy to a lot of scientific research that has yet to filter down to the public at large.

I just find it kind of amusing that obviously inteligent people like you and Greven are still using stuff like weak and strong forces where in my circles it is a little like attempting to convince an astronaut that the world is flat.

I guess they still teach the stuff in school don't they?

They taught me that electrons existed as shells around atoms when I was at school. Then when I got to college, the first day of lectures we were told to forget everything we had ever learned and start over.

Education is weird.
--- End quote ---
any, all theories are only that ... theories.
they aren't the real world ...
only ways/attempts to describe what is.
and every one of them is subject to change/alteration ...
they better be!
they are our maps and menus ...
they are not the territory or the meal.
and again ...
if we find them to be complicated ...
that is only a mirroring of our own shortcomings and attempts
to 'understand' and impose our own sense of order.
they are 'tools' ...
which can be very useful ...
and are indeed ... essential for us to continue.
but they are not reality or life itself ...
life is simple ...
it is we who complicate it. ;)

PurpleYouko:

--- Quote ---life itself is simple.
--- End quote ---
I beg to differ but that really isn't the point here.

Griz:

--- Quote ---Griz!

Why are you arguing against me when everything you say is pretty much exactly the point that I was making in the first place?

I don't want a physics sim either, in fact I see no reason why anything from the real world should be included. Evolution will work just as well in a complete fantasy setting. All we need are a few rules and a LOT of interaction between organism and environment. That is where the complexity has to stem from. The interactions.
--- End quote ---
takes two to tango. ;)
I am not in disagreement with the basics of what you say here ...
only that the interactions are also part of what must evolve.
so let us not leave any larger footprint than we need to.
so that is the trick, eh?
and I suggest we err on the side of simplicity rather than complexity.
at least in the beginning ...
which IS where we are.
let's get the basics in place and working ...
start there ...
with a prog that gives access to as many users/progammers as possible
who can then tweak the bots and environment any way they wish ...
and out of that ... may come some interesting stuff.

I understand Endy has done a lot of work with 'evovling' bots ...
and it is this sort of thing that is of interest to me.
I don't want a 'bot out of the box' ...
just an environment/program that is stable enough to support
the evolution of bot behavior.

Griz:

--- Quote ---
--- Quote ---life itself is simple.
--- End quote ---
I beg to differ but that really isn't the point here.
--- End quote ---
actually ... it's at the root.

you think it's complicated ...
and therefore endevor to simulate complexity.
guess what ...
we find what we look for. ;)

ok.
I can see this is pointless.

go on as you will.

Numsgil:
Um, back to the point of this thread...

I figured that an ingested cell can fire shots/ties at its captor.  If the captor dies, it is set free.  Each cycle the captive cell digests it (or not) using, say, shots or ties or a combination of both or neither and we invent a new feeding method altogether.  It doesn't matter the mechanics, the effect is all the same.

So ingesting a cell is primarily a way to make sure that no one else gets to battle with it.  Probably mostly useful in eating veggies and corpses.

Real cells generally eat cells much, much tinier than they are.  Said ingested cells I'm sure can fight back, but I haven't really studied this to be honest, (or ahven't started anyway).

I mean, it's not like a cell goes "oops, I've been eated.  Well, it was nice while it lasted."

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