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Phagocytosis

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PurpleYouko:
More to the point if you have too few rules, all you can ever get is complex patterns and not behaviours.

Conways game of life is a perfect example of this.

Sure the living cells make lovely complex patterns but they never actually do anything.

How many rules do you think were needed for real life to form? Think about it.

Greven:
The Univeral Theory of Everything...

;)

All life on the earth (and in the univers of that matter) comes from the "simple" interactions of the atoms -> quarks and 4 "simple" natural laws, (plus a little here and there) and the you get human beings!!! Remember to add a little stupidity and the you have the perfect human... :lol:

Ulciscor:
OK then... you program a computer with those four forces and simple interactions and see if it can build organisms out of them. A quantum computer then yes. Common pc's, certainly not.

PurpleYouko:

--- Quote ---The Univeral Theory of Everything...

;)

All life on the earth (and in the univers of that matter) comes from the "simple" interactions of the atoms -> quarks and 4 "simple" natural laws, (plus a little here and there) and the you get human beings!!! Remember to add a little stupidity and the you have the perfect human... :lol:
--- End quote ---
Holy crap.  :wacko:

He thinks atomic interactions are simple  :blink:

They might look simple to the layman but when you start to study what really goes on, the shear complexity of it all will blow you away.

Atomic physics make regular Newtonian interactions look like Kindergarten math.

Greven:
Easy. It was just an answer to PY about how many rules a real world simulation would have. Certainly it will be impossible to run, but no impossible to design in theory.

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