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Phagocytosis
Ulciscor:
I totally agree (sort of). Hehe.
Shooting is artificial if we think of it as bots firing projectiles at other bots but makes some sense perhaps if we instead imagine them as streams of enzyme-like substances being ejected.
I also agree that adding a new defense will be artificial; instead the current features should be adapted to suit. Slime currently resists the entry of viruses; could it maybe be expanded to prevent/deter bots from eating their target?
Greven:
No more rules! Let the bot them self find out...
(HINT: We find a way so the bots them self can find out, without introducing new artificial rules)
What I mean is DB already has 100's of rules.
This is want Griz is against.
Please think about... (THINK THINK THINK) Every time we add a new feature to DB, we add 1 rule, and 10 other rules so the new rule can cope with the older rules... Please lets think about this. I think DB needs a major overhaul some places. Lets start to make an enviroment the bots can live in. With substances, maybe only a few to start with, and the we can expand this later on, to see if we really what it in this way and then -> we get better simulations.
Ulciscor:
You have to introduce rules at some point. As [PY] said before you can't just have a complex system emerge from a totally lawless (as in without rules) system. I agree that the fewer laws you impose the more interesting and unpredictable the resulting system can be but you still need rules to start with.
Greven:
--- Quote ---Shooting is artificial if we think of it as bots firing projectiles at other bots but makes some sense perhaps if we instead imagine them as streams of enzyme-like substances being ejected.
--- End quote ---
Good point, I have never thought about it that way.
--- Quote ---also agree that adding a new defense will be artificial; instead the current features should be adapted to suit. Slime currently resists the entry of viruses; could it maybe be expanded to prevent/deter bots from eating their target?
--- End quote ---
Precise, the breaking of older bots, can be the result, but then again, DB is evolving to, and can not continue to keep its junk code forever, now we need a new generation of bots!
--- Quote ---You have to introduce rules at some point. As [PY] said before you can't just have a complex system emerge from a totally lawless (as in without rules) system. I agree that the fewer laws you impose the more interesting and unpredictable the resulting system can be but you still need rules to start with.
--- End quote ---
No that is logic, something can not emerge from nothing! No genesis!, and I did not say I were against rules, just that we have to many rules of a sort. But chaos theory say that complex system's emerge from simple rules. Like Conway's Game of Life, 3 very simple rules, have giving rise to AND-GATES, NOT- and OR-gates, from rules, which have nothing to do with LOGIC! Even a sort of replicating patterns, which can make a sort of reproducing (I mean multiply, become more,
1->2->4->8 etc)
Look that is emergent behavior that screams to heaven! Chaos theory is roughly about study complex systems and find the underlying [span style=\'font-size:21pt;line-height:100%\'](simple)[/span] rules.
Ulciscor:
Well I think it's just to make it easier to understand for people. If you have too few rules then the resulting behaviour that emerges is unpredictable, and it's harder to get the environment with the rules you want. Adding artificial rules gives restrictions on the behaviour that can emerge.
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