Code center > Bugs and fixes
Let's make a stable platform
Numsgil:
May have without meaning too. But I don't think so. I ahven't touched much of waste et al routines.
PurpleYouko:
I just checked the code and it looks like veggies can build up pwaste if they pick up -2 shots.
Active veggies do too. That is to say, if a veggie actively runs around the screen doing stuff then it will build up pwaste just like any other bot will.
Once there, they have no way to deal with it.
Numsgil:
I think this is something of a design issue. I mean, if veggies are actively behaving like bots, maybe they should build up pwaste...
PurpleYouko:
I don't have a problem with that.
They still have the advantage of not building up regular waste.
Endy:
Might have an additional cause:
--- Code: --- If .nrg + (.Waste / 2) < 32000 Then
.nrg = .nrg + (.Waste / 2)
.Waste = .Waste - (.Waste / 2)
--- End code ---
If Waste/2 +nrg > 32000 waste remains to be converted to pwaste.
I know nrg can get up pretty high on occasion for vegs, but not sure how likely this is. Probably not a major concern though; more of a handy object lesson why never to use the word never.
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