Code center > Bugs and fixes

Let's make a stable platform

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Endy:

--- Quote ---Now my veggies have started mutating. I'm sure they shouldn't be doing that.
--- End quote ---

Theoretically given enough time just about anything in DB can start mutating/evolving. If a veggie happens to absorb a stray -2 shot it will gain waste, potentially enough waste to cause a mrepro.

I remember Wall and Son. It was a kind of freak event but basically the wall absorbed nrg and of course digested it to make waste. It started spinning, shooting, and reproducing randomly. :lol:

PurpleYouko:

--- Quote ---If a veggie happens to absorb a stray -2 shot it will gain waste, potentially enough waste to cause a mrepro.
--- End quote ---
Except that on every cycle, a veg converts 1/2 of his current waste directly into energy so it can never build up.

PurpleYouko:
Well my sim just ran another 5,000,000 cycles overnight without any kind of crash.

Numsgil:
Veggies might be building up pwatste.  Pwaste acts like residue that can't ever be removed that lowers the effective threshold for the bot.

That is, if pwaste + waste > threshold, bad stuff happens ;)

So if pwaste is, say, 200 in a veggy, and it gets 200 waste, it's already at the threshold.

I don't know if pwaste builds up in veggies or no...

PurpleYouko:
Veggies don't make pwaste (unless that was something you changed recently)

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