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Enyawnej:
Darwin Bots 24 runs great on my computer. Unfortunately I rapidly find myself with so many bots the program barely moves. Please advise

Numsgil:
Don't run so many bots.  Or get a faster computer ;)  :lol:

Well, what sorts of bots are you overrun with?  Vegs or regular animal bots?

If vegs:

set the maximum population threshold to something you want.  The exact value depends alot on the simulation.

If animals:

Either increase costs, give vegs less nrg per turn, or (best in my opinion) set the "veg cooldown period" to like 10 or something.  This will create a maximal amount of nrg the simulation can get at once, which really stops bots from overeating and thus overproducing.

Numsgil:

--- Quote ---Darwin Bots 24 runs great on my computer.
--- End quote ---
BTW I just want to say that's soooo good to hear!

Ooohhh, I can feel my heart growing three sizes. ;)

Enyawnej:
Thank you. That solved the problem.
Next question if I may: How do I access more detailed bot information like the number of neurons present in each bot, etc?

PurpleYouko:

--- Quote ---How do I access more detailed bot information like the number of neurons present in each bot, etc?
--- End quote ---
UHHHHH!  :blink:

Our bots don't use neurons. They are not actually AI programs.

A DarwinBot consists of 1000 memory locations, each with different values. Some of these directly relate to it's surroundings either as senses or as input areas to produce desired actions. All of these memory locations can be directly accessed either from the Bot's own DNA or from the console in the robot information window. (double click a bot to display this)

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