Code center > Suggestions
Relativity Mode
PurpleYouko:
HEHE!!
From a bot's eye perspective.
1 See a nice little circle, attack it then watch as it moves more into your 2d world and find that the thing is 3000 times your own size and packed with more firepower than a Warthog anti-tank plane.
2 Run like the proverbial wind before it mashes your ass!
Numsgil:
Might be fun if a 3D mode ever gets created to have a 2D plane and a 3D world sort of coexisting. The 3D bots could move above or below the plane, and the 2D bots could eat the 3D bots as they passed through the plane.
Probably only let 3D bost feed on 2D bots if they fire a shot in the same plane as the bots, or otherwise prevent them from massacring 2D bots that can't fight back.
Zelos:
with VHs, cant we also have VWH(veggie worm holes)? like uf tge gravity is strong enough some creates a random contection with another veggie that might be one way or 2 way but also relativity is to hard, a bot shall have different mass and time slowing (this I belive is possible) depended on from what bot we look. But a quantum mode instant would be funnier. a mode where the impossible can happen with a probebility. like its 0,1% that 2 bots get fused toghater and become one. or that nthey fall through a micro wormhole. if we want alot of modes then we can also add 3D mode. not that we see they move in 3D but we see them pop up in a new place by "passing" through the 3rd dimension. im brainstorming here.
Numsgil:
Worm Holes are more theoretical than actual. The fact that veggy singularities form at all is primarily because the integration method is Euler. That is, velocity = velocity + acceleration.
Gives wacky values when things get too extreme.
Zelos:
maybe, but its fun with wacky modes. but this aint to wacky, simple tell the program to move the bot when its X wicks away from the veg to the other veg that is the end.
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