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Relativity Mode

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Numsgil:
Just because I'm masochistic:

This would be incredibly diffiuclt, but it might be fun to model a relativistic simuklation with the bots such that general relativity rules hold true.

Some effects might be bots' DNA executing slower (over several cycles) compared to other bots the faster they go.

Shots could be said to be light particles, and so would travel at a uniform, large speed.

Maybe the speed of shots/light limit is, say, 200 twips/cycle.

Some other effects, it's been too long since I even cared enough to crack open a physics book.

The hardest thing is basically getting into the mindset to figure out how the heck to model it.  The math is always really easy.

Greven:
But then we would have something like infinite mass, and length etc!

It will but extremely hard to program, and what would the fun be, if a bot fills the entire screen, because it moves at the speed of shots... ;)

Do whatever you want, but make it optional.

Ulciscor:
What about the spatial transformations that occur when a bot reaches the speed-of-shot 's'?

Could a bot travel faster than this and end up further back in the sim amongst less-evolved bots?

Griz:
what would this accomplish as far as helping bots evolve?
iow ...what would be the advantages/disadvantages to
any particular organism? what difference is it going to
make as far as increasing the ability to survive?
or is it just some more math to play with? ;)
 
at any rate ...
no need to make it complicated ...
we only need to simulate/approximate some change ...
the 'actual' change due to the differences in the relative velocities
we are using here would be infinitesimal, eh?
it might be interesting to simply have a 'time' slowdown inversely
proportional [or whatever] to the velocity of the bot making it's
commands take longer to process/execute ...
from 'our' inertial frame of reference ...
as the observer of the entire sim universe.
I don't know that there would be any advantage in altering
the velocity or duration of the shots. ...
but who knows?
just don't know how/if it would contribute to the evolution
of the bots or the simulation ...
seems to me we already have way too many variables as is
to allow much control of the directing things take.

which brings up another point ...
how is the initial seed to begin the randomization selected?
where is the seed?  do we have control of it?
iow ... if we don't begin a simulation with the same seed ...
then any variations we might be experimenting with ...
tryng to determine what changes result in a particular outcome,
are bogus as each run will have a variable that we have no
control over. is there some way that we can select the seed
at the beginning of a simulation ... one we can repeat?

just wondering.
~griz~

Welwordion:
I am not understanding relativity theory completely, but I can say you DEFINITELY
NOT understand it.
There is NO absolute speed in the universe, thats why when an object moves RELATIVE to another object both objects can say I am resting right now and the other object moves and is therefore slowed.
(darwinbot only uses an absolute speed relative to the grid)

Also I think an fast object does not get wider, it shortens (distance is reduced)

Well I probably should know more details :/, cause I am studying phsics, but I am not that good, soI so not know anymore right now.

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