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Relativity Mode

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Greven:
Think about it!

A 2D bot meets a 10D bot! Wow! The 2D bot wouldnt even be able to se the 10D bot... The 10D bots shots will be in 9D! Haha I really like this...

I think I must go to bed now, or else I am going insane!

Numsgil:
Actually, I suggested a while ago (4 or 5 months ago I think) that if we changed the graphics to openGL, we could implement a 3D version.

Most of the functions would work very similarly if you extend them to the 3D case.  If nothing else it would look cool, and we could have some slightly more interesting screen shots to show people.

Zelos:
we have relative size, relative speed, relative mass, relative dobbler effect

Welwordion:
Hmm Greven, explain in detail what you mean with Multidimensional?

Oh and Griz do not lecture me about thinks I know ;P
In a way you lectured me with the same fact that made me think you did not understand the theory.(I meanr it gets shorter from an outer point of reference
in direction of movement)

And Num, stop tricking me with my formulations.
The speed of light can only be reached by particles without mass, so there is no absolute speed" for partcles with mass". Although that was quite a clever trick Num XD.

Numsgil:
See, you always get confused when you talk about relativity  :wacko:

It'd basically work thusly:  Each bot would need to be given a "clock rate", that can decrease as they approach the maximum speed.

Each bot would become more and more ovular as it goes faster and faster.  But only in the direction of movement.

Each bot may or may not increase in mass as it goes faster and faster.  I'm having trouble finding more than passing references to this.

Everything would be from the point of view of a "stationary" observer, namely us, the computer and user.  This is a valid reference frame since we aren't accelerating.

I see nothing intrinsically wrong with any of the above, but relativity is not my forte.

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