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How to keep blocked

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Numsgil:

--- Quote ---and what does moss have to do with this? I dont get it all: What other ways?
--- End quote ---
Okay, most areas with lots of plants have trees.

Now, trees aren't the only method of plants possible.  There are many non-tree plants.  We've named some already.  For my example, let's take moss.

Now, moss is a plant.  It is not impossible that at some point in the past, trees weren't around.  At such a time, it's also probable that you had something like moss all over the land instead of trees.  Moss isn't particularly rooted.  It can pretty much grow on top of rocks and things with like a quarter inch of dust on them.

Other plants don't even need that.  Most water plants are free floating.  Hence: rooted is not a requisite for plants, hence trees are not rooted because they need to be to perform photosynthesis, hence modeling trees by requiring they be rooted to perform photosynthesis isn't correct.

Botsareus:

--- Quote ---Hence: rooted is not a requisite for plants, hence trees are not rooted because they need to be to perform photosynthesis, hence modeling trees by requiring they be rooted to perform photosynthesis isn't correct.
--- End quote ---

That would be all good but what if I wanted to model "realistic trees" not "imaginary trees" that are: "not rooted because they need to perform photosynthesis"

(I probebly will have to wait for the 3D virsion...  :( )

shvarz:
I agree that "trees don't have to attach to earth to photosynthsize".  In fact, they don't have to attach to earth at all.  I am sure that if trees could keep their root system AND move around, they would certainly do that.  Bots, trees being unable to move is a side effect, not a cause of being a tree.  So making rules like "you have to fixpos to be able to photosynthesize" is not realistic.

Botsareus:
I agree Shvartz, thats why we have to model realistic effect.

were the hell did you guys get the idea that I was intending to use fixpos? Trees with graby arms wth?

I know:

--- Quote ---Then you find some other reason why they should be fixed.
--- End quote ---

fixed <> using fixpos my fault...

Numsgil:
Blocked veggies are essentially fixed.  Same mechanism applies I believe.  Blocked veggies might even register .fixed as 1.  You may even be able to unfix them with an info shot (0 .shootval store .fixpos .shoot store)

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