Code center > Suggestions
How to keep blocked
Botsareus:
PY quote:
--- Quote ---I don't favor getting rid of it. Blocking has its place in the scheme of things.
Fixpos and fixed are going to be combined to save sysvar space but blocked (as an option and as a possibility) must stay.
--- End quote ---
I totaly agree that blocked as an option and as possibility must stay.
The same way the e-grid can be set up to favor plants. Instead of artifisialy checking the "plants" checkbox.
The e-grid must be able to set up to to favor blocked plants (or blocked robots If not too sifiesh). I beleave there must be a more natural reason for somthing to become blocked: "Like the only way for photosinthise to accure is for a plant to be attched to soil" (But if we model it on a molecular level, on the other hand, then our plants our allergy getting minerals from water and do not need to be blocked)
I am not sure how to work out the complete model, I leave that to our biologists, but you get the idea.
Numsgil:
We could have an absorption rate from the Egrid gradually increase as a bot doesn't move. This would be analogous to growing roots. Problem is this means we would need to set some sort of absorption rate formula for bots based on speed, length of time not moving, etc.
Either way, I'm not touching the blocked veggies control for 2.4
Botsareus:
good ... atleast you are considering it. When we get to the e-grid at all.~ ...
shvarz:
--- Quote ---Like the only way for photosinthise to accure is for a plant to be attched to soil
--- End quote ---
That would be totally unrealistic, because most of the plants on our planet are not attached to soil.
Greven:
???
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