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coexistence

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Numsgil:
Interestingly the first DNA you posted had some junk at the end the second one doesn't.  Otherwise they are remarkably similar.  I'm guessing the mutation rate is pretty low?

hdggDalton:

--- Quote from: Numsgil on January 26, 2022, 01:36:12 AM ---Interestingly the first DNA you posted had some junk at the end the second one doesn't.  Otherwise they are remarkably similar.  I'm guessing the mutation rate is pretty low?

--- End quote ---
Yeah it was 1/16x at first but it was too slow so i increased it to 1/2x. Also the plant dna is only 22 long so it has a super low mutation rate compared to the actual bots which have dna of 150-200 length. Remember the first strain died, then the second strain came from one that was spawned in randomly and mutated.

Ok speaking about the bots, this is the best performing bot with 22 descendants. I noticed when zooming out that a lot of the bots seem to be drifting upwards, probably because of this part: "*.sun .up store"

--- Code: --- 11833 *-860 194 314 *.fixed 302
 start
 800 angle dropbool
 *.sun .up store
 534 *.refaimsx .readtie store
 store
 25450 *.nrg 28396 >=
 .repro store
 .tout10 store
 *.maxvel *.trefaimdx 453 *582 cos *.numties drop *.in5 store
 >
 *.shell *.mkslime *.refypos 14337 *.ypos *.waste 1 *.refmulti *.mass *.trefvelscalar store
 340 31707 store
 *240 store
 410 *.poisoned
''''''''''''''''''''''''  Gene:  1 Ends at position  54  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  55  '''''''''''''''''''''''
 cond
 *.tin5 522 *.poisoned *224 *.tin7 30817 store
 *.tin1 *.chlr store
 469 *.totalbots 822 419 *.refnrg store
 store
 .sharewaste store
 >
 *.refypos .eye9width store
 18510 19696 .memloc store
 start
 -6 7 *.chlr inc
 store
 16402 sub store
 *.shdx 28689 over *641 *.body *.eye1width 25811 *.memval *.refdn 526 *.trefsx ~ ceilstore
 divstore
 -5 2 *.veldn .tieang2 store
 ceilstore
 511 *.tin7 add !=
 -143 104 dupbool
 * *.in5 .tielen2 store
 ~ xor
 19485
''''''''''''''''''''''''  Gene:  2 Ends at position  125  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  3 Begins at position  126  '''''''''''''''''''''''
 start
 .aimleft store
''''''''''''''''''''''''  Gene:  3 Ends at position  128  '''''''''''''''''''''''

--- End code ---

These are the dark plants near the top/bottom edges of the screen. They have survived for 951 generations (wow), I guess being at the edge helps a lot because it reduces the bots' feeding efficiency allowing the plants to survive.


--- Code: ---
 cond
 *.chlr 16281 <
 start
 .mkchlr addstore
 160 .mkchlr addstore
 add .tout4 store
 store
 28335 *.tin5 ceil 14674
''''''''''''''''''''''''  Gene:  1 Ends at position  18  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  2 Begins at position  19  '''''''''''''''''''''''
 start
 *.nrg 8199 >

''''''''''''''''''''''''  Gene:  2 Ends at position  22  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  3 Begins at position  23  '''''''''''''''''''''''
 start
 50 .repro store
 *.refvelup 15728''''''''''''''''''''''''  Gene:  3 Ends at position  28  '''''''''''''''''''''''


--- End code ---

And here is a picture of the map, some bots feeding, and the cool dank vine color of the 951 generation survivor plants

hdggDalton:
aw man bad news all of the lingering plants died, i guess the bots got way better at eating them until there were no more left :(

but i saw some bots chasing each other coherently which is amazing

hdggDalton:
ah crap my last simulation got screwed up... somehow the bots evolved to do absolutely nothing until they died if they're near the top of the map, like absolutely nothing, they were just chilling surrounded by plants on all sides, and they all collected up there... so i started a new one, this time with gravity :o despite running into each other these bots surprisingly don't attack each other, i guess they're just using each other to build speed so they can find food

hdggDalton:
aha! you thought i was gone, but nah, i got some more pictures for you. it's just been boring because these guys wouldn't mutate at all even tho it's been 17 million cycles, so they're just boring point and shooters. amazing they manage to retain the ability to eat accurately though, i guess the gravity makes it a huge advantage cause otherwise you lose your food D:

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