Welcome To Darwinbots > Newbie
coexistence
hdggDalton:
still alive! first thing you'll notice is that everyone's purple now, i got a bit bored and wanted to unleash chaos so i just turned up the mutations to 4x and voila they changed! these bots are much more tenacious scavengers than previously because they never seem to stand still, i'd assume that searching for food more vigorously is a great advantage and that's one trait selected for, and that's got me thinking, in which direction will this evolutionary arms race go? will they find new ingenious ways to find food? or will they just take the short route and begin to cannibalize even more aggressively than their current standoff "shoot and back away" strategy? the simulation is now 89,212,000 cycles old, the equilibrium point i'd say has fallen to about 200, no doubt because all that searching takes up more energy but results in greater self advantage, but now instead of spawning a constant stream of plants every few cycles, every 1000 cycles 15 plants get spawned in, so it's like a big wave. as a result the population fluctuates very heavily as they go from starving to feasting on food and back again. the population range i estimate to be from about 170 to 230 most of the time, it reached 300 once when a huge batch of algae was trapped in the top left corner by shapes with no bots, but the shapes squeezed the plants out so the bots suddenly had a massive influx of food, in fact i think i got the tail end of that surge in a screenshot, you can see a lot of fat bots in the top left corner, but eventually they all died because in their eating spree they had mutated and lost the ability to move around to search for food, now that didn't matter when they were swimming in it, but when it was all gone, it became a really bad disadvantage against the tenacious scavengers inhabiting the rest of the map who were moving around all the time.
aight it's time for 3 of the best bots!!!
21 descendants out of a population of 210
--- Code: ---*.hitup 9217
start
*.refveldx -187 *.mass inc
*.trefvelyourdx !%=
swap 11414 %=
~=
dec
-306 *-180 true
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
cond
*.eye5 *.trefvelyourup >
.setboy store
3097 -6 start
and
.shoot store
*.trefvelmydn *.hitsx dist sgn 5341 775 *395 .memloc store
!=
sin store
13696 14938 *.refeye *.refvelscalar .up addstore
store
*.eye1 10466 dropbool
200 .sharechlr store
-19
'''''''''''''''''''''''' Gene: 2 Ends at position 55 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 56 '''''''''''''''''''''''
start
inc
sub -1172 *.daytime *.refvelup store
'''''''''''''''''''''''' Gene: 3 Ends at position 62 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 63 '''''''''''''''''''''''
start
sqr 794 216 *.xpos 3423
'''''''''''''''''''''''' Gene: 4 Ends at position 68 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 69 '''''''''''''''''''''''
start
2457 *.veldn | multstore
*.nrg *.totalbots *.thisgene substore
30007 >
809 27437 *.tin2 2445 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 86 '''''''''''''''''''''''
--- End code ---
23 descendants out of a population of 230
--- Code: ---*.hitup 9217
start
*.refveldx -187 *.mass inc
*.tieang2 *.refeye swap 11414 %=
~=
dec
-306 *-180 true
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
cond
*.eye5 *.trefvelyourup >
.setboy store
3097 -6 start
and
.shoot store
*.trefvelmydn *.hitsx dist sgn 5341 775 *395 474 *.mysx !=
sin store
13696 14938 *.refeye *.refvelscalar .up addstore
store
*.eye1 10466 dropbool
200 .sharechlr store
-19
'''''''''''''''''''''''' Gene: 2 Ends at position 55 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 56 '''''''''''''''''''''''
start
inc
sub -1172 *.daytime *.refvelup store
'''''''''''''''''''''''' Gene: 3 Ends at position 62 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 63 '''''''''''''''''''''''
start
sqr 794 true
*.shell store
216 *.xpos 3423
'''''''''''''''''''''''' Gene: 4 Ends at position 71 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 72 '''''''''''''''''''''''
start
2457 *.veldn | multstore
*.nrg *.totalbots *.thisgene substore
30007 >
809 27437 *.tin2 2445 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 89 '''''''''''''''''''''''
--- End code ---
23 descendants out of a population of 220
--- Code: --- *.hitup 9217
start
*.refveldx -187 *.mass inc
*.trefvelyourdx !%=
swap 11414 %=
~=
dec
-306 *-180 true
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
cond
*.eye5 *.trefvelyourup >
.setboy store
3097 -6 start
and
.shoot store
*.trefvelmydn *.hitsx dist sgn 5341 775 *395 .memloc store
!=
sin store
13696 14938 *.refeye *.refvelscalar .up addstore
store
*.eye1 10466 dropbool
200 .sharechlr store
-19
'''''''''''''''''''''''' Gene: 2 Ends at position 55 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 56 '''''''''''''''''''''''
start
inc
sub -1172 *.daytime *.refvelup store
'''''''''''''''''''''''' Gene: 3 Ends at position 62 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 63 '''''''''''''''''''''''
start
sqr 794 216 *.xpos 3423
'''''''''''''''''''''''' Gene: 4 Ends at position 68 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 69 '''''''''''''''''''''''
start
2457 *.veldn | multstore
*.nrg *.totalbots *.thisgene substore
30007 >
809 27437 *.tin2 2445 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 86 '''''''''''''''''''''''
--- End code ---
And because I'm not sure some of these are duplicates, here's one more. 21 descendants out of a population of 190
--- Code: --- *.hitup 9217
start
*.refveldx -187 *.mass inc
*.trefvelyourdx !%=
swap 11414 %=
~=
dec
-306 *-180 true
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
cond
*.eye5 *.trefvelyourup >
.setboy store
3097 -6 start
and
.shoot store
*.trefvelmydn *.hitsx dist sgn 5341 775 *395 .memloc store
!=
sin store
13696 14938 *.refeye *.refvelscalar .up addstore
store
*.eye1 10466 dropbool
200 .sharechlr store
-19
'''''''''''''''''''''''' Gene: 2 Ends at position 55 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 56 '''''''''''''''''''''''
start
inc
sub -1172 *.daytime *.refvelup store
'''''''''''''''''''''''' Gene: 3 Ends at position 62 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 63 '''''''''''''''''''''''
start
sqr 794 216 *.xpos 3423
'''''''''''''''''''''''' Gene: 4 Ends at position 68 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 69 '''''''''''''''''''''''
start
2457 *.veldn | multstore
*.nrg *.totalbots *.thisgene substore
30007 >
809 27437 *.tin2 2445 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 86 '''''''''''''''''''''''
--- End code ---
A reasonable general trend seems to be that the best bots' descendants make up around 10%-11% of the population, which is a good sign because that means there's a lot of genetic diversity and it's not all dominated by one particular bloodline
Numsgil:
It's looking really good. This is probably the longest anyone has run a simulation. I don't know the record or anything but I don't remember anyone running ~100M cycles.
hdggDalton:
--- Quote from: Numsgil on May 14, 2022, 01:26:41 PM ---It's looking really good. This is probably the longest anyone has run a simulation. I don't know the record or anything but I don't remember anyone running ~100M cycles.
--- End quote ---
really? cause i just broke it, i got 106.422 million cycles :D
before talking about the simulation i would like to share one interesting strain which unfortunately i think is about to be driven to extinction: the energy sharer. they used to be pretty common but now i had to actively hunt this one down. the only way to share energy is through ties and the only time these bots are tied are when they have children, it's interesting to see this one strain share energy... but only giving itself a 5% share. so any bot that removed the part where they shared energy would have a huge advantage just getting 95% of the parent's energy, i think the most common strain now is one where ".sharenrg" is swapped with "swapbool", really unfortunate because if it was set at 40 or 50 or something then we could have seen the start of energy sharing... but no, it's 5. well i guess thats how it goes.
--- Code: ---
start
'''''''''''''''''''''''' Gene: 1 Ends at position 1 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 2 '''''''''''''''''''''''
start
28528 14698 5 .sharenrg store
-187 rndstore
-187 2457 *.mass inc
*.eye5
'''''''''''''''''''''''' Gene: 2 Ends at position 14 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 15 '''''''''''''''''''''''
cond
228 floor *.trefvelmysx *.eye5
'''''''''''''''''''''''' Gene: 3 Ends at position 19 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 20 '''''''''''''''''''''''
cond
*.bodgain >
6003 *.velscalar -919 -919 3097 -6 3097 -6 start
and
.shoot store
*.refeye *.refvelscalar .up addstore
store
*.tieang2 *.tielen2 <
<=
.up store
-19
'''''''''''''''''''''''' Gene: 4 Ends at position 46 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 47 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 48 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 49 '''''''''''''''''''''''
cond
31456 .eye2width store
794 sqr start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 521 *.totalbots ++ 4 12531 14938 .repro store
'''''''''''''''''''''''' Gene: 6 Ends at position 74 '''''''''''''''''''''''
--- End code ---
ok so i've made food even more seasonal, it only drops every 4001 cycles, but i do make it more overall by giving 50 plants every time. i'm really interested to see where this will go, because huge fluctuations in population and energy usually lend themselves to genetic diversity and fiercer natural selection. i still force the sun to go up at 200,000 energy though because i think that's the point where it's in danger of complete collapse where the plants all gather up in one spot where all the bots have died and everyone just starves to death. besides the energy sharer, there's this small vibrant purple species/strain that's struggling a lot, with just a few small bots, from what i've observed i think their shtick is that they don't really adhere to the shoot while moving away strategy the rest of the bots have, more like shoot while not really caring, which intrigued me because it seems a step closer to cannibalism, here's one of them:
--- Code: ---
start
'''''''''''''''''''''''' Gene: 1 Ends at position 1 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 2 '''''''''''''''''''''''
start
28528 14698 5 .sharenrg store
-187 rndstore
-187 2457 *.mass inc
*.eye5
'''''''''''''''''''''''' Gene: 2 Ends at position 14 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 15 '''''''''''''''''''''''
cond
228 floor *.trefvelmysx *.eye5
'''''''''''''''''''''''' Gene: 3 Ends at position 19 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 20 '''''''''''''''''''''''
cond
*.bodgain >
6003 *.velscalar -919 -919 3097 -6 3097 -6 start
and
.shoot store
*.refeye *.refvelscalar .up addstore
store
*.tieang2 *.tielen2 <
<=
.up store
-19
'''''''''''''''''''''''' Gene: 4 Ends at position 46 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 47 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 48 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 49 '''''''''''''''''''''''
cond
31456 .eye2width store
794 sqr start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 521 *.totalbots ++ *296 *-313 negstore
355 sqrstore
root over angle 4 12531 14938 .repro store
'''''''''''''''''''''''' Gene: 6 Ends at position 82 '''''''''''''''''''''''
--- End code ---
oh hey the vibrant purple bots are energy sharers too, they might still be hope for developing energy sharing if they didn't have like 3 members out of 200, as in the ENTIRE SPECIES.
equilibrium point has gone down even more since i made food more seasonal, down to about 150-200, but i'm confident over time the population will adapt and recover, maybe even establish sustainable farming who knows
best bots time 8)
18 descendants out of a population of 165
--- Code: --- start
'''''''''''''''''''''''' Gene: 1 Ends at position 1 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 2 '''''''''''''''''''''''
start
28528 14698 5 swapbool
*2216 -187 rndstore
-187 2457 *.mass inc
*.eye5
'''''''''''''''''''''''' Gene: 2 Ends at position 14 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 15 '''''''''''''''''''''''
cond
228 floor *.trefvelmysx *.eye5
'''''''''''''''''''''''' Gene: 3 Ends at position 19 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 20 '''''''''''''''''''''''
cond
*.bodgain >
6003 -919 -919 3097 -6 3097 -6 start
.shoot store
*.refeye *.refvelscalar .up addstore
store
*.tieang2 *.tielen2 <
<=
.up store
-19
'''''''''''''''''''''''' Gene: 4 Ends at position 44 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 45 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 46 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 47 '''''''''''''''''''''''
cond
31456 .eye2width store
794 sqr start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 29721 *.totalbots ++ 4 12531 14938 .repro store
'''''''''''''''''''''''' Gene: 6 Ends at position 72 '''''''''''''''''''''''
--- End code ---
20 descendants out of a population of 202
--- Code: --- start
-187 rndstore
-187 2457 *.mass inc
*.eye5
'''''''''''''''''''''''' Gene: 1 Ends at position 8 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 9 '''''''''''''''''''''''
cond
228 floor *.trefvelmysx *.eye5
'''''''''''''''''''''''' Gene: 2 Ends at position 13 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 14 '''''''''''''''''''''''
cond
*.bodgain >
6003 -919 -919 3097 -6 3097 -6 start
and
.shoot store
*.refeye *.refvelscalar .up addstore
store
*.tieang2 *.tielen2 <
<=
.up store
-19
'''''''''''''''''''''''' Gene: 3 Ends at position 39 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 40 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 4 Ends at position 41 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 42 '''''''''''''''''''''''
cond
31456 .eye2width store
794 sqr start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 29721 *.totalbots ++ 4 12531 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 67 '''''''''''''''''''''''
--- End code ---
18 descendants out of a population of 204
--- Code: ---start
'''''''''''''''''''''''' Gene: 1 Ends at position 1 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 2 '''''''''''''''''''''''
start
28528 14698 5 swapbool
*2216 -187 swapbool
-187 2457 *.mass inc
*.eye5
'''''''''''''''''''''''' Gene: 2 Ends at position 14 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 15 '''''''''''''''''''''''
cond
228 floor *.trefvelmysx *.eye5
'''''''''''''''''''''''' Gene: 3 Ends at position 19 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 20 '''''''''''''''''''''''
cond
*.bodgain >
6003 -919 -919 3097 -6 3097 -6 start
.shoot store
*.refeye *.refvelscalar .up addstore
store
*.tieang2 *.tielen2 <
<=
.up store
-19
'''''''''''''''''''''''' Gene: 4 Ends at position 44 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 45 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 46 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 47 '''''''''''''''''''''''
cond
31456 .eye2width store
794 sqr start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 29721 *.totalbots ++ 4 12531 14938 .repro store
'''''''''''''''''''''''' Gene: 6 Ends at position 72 '''''''''''''''''''''''
--- End code ---
hdggDalton:
hey yall, im back at 153.118 million cycles. because of some hiccups with plants developing shell and/or fooling the conspec eye recognition system by literally just tacking on one eye gene that does absolutely nothing and consequently spreading all over the map unmolested, i lowered the mutation rate to 1x and when it still happened again i turned plant mutations off entirely. I still kept the 1x mutations despite the bots actually evolving really low mutation rates (before, the default was 4x) because i wanted to try something new, instead of a barrage of mutations i would use time and only the most beneficial mutations would make it through, at least i hoped.
I think it works, there have been some really interesting things going on, given the dynamic of tons of food but spawning only every 10100 cycles (the extra 100 is there so it doesn't match up with the day/night cycle of 1000, just to make things more interesting) so it's like seasonal. First, the bots have split up into 2 distinct species, the first and most dominant is our good old friend the scavengers, who move around randomly and try to find plants (or corpses of their dead comrades) to feed on. They explicitly don't attack other bots and actually run away from other bots.
There was an interesting strategy that branched off of the scavenger species. This was a mini species that would just sit still and do nothing, and wait until food spawned next to them. I call them couch potatoes, probably from the result of a mutation that removed their ability to search around and look for food. Because moving around takes energy, and it could be 10100 cycles before you even get any new food, this strategy actually kind of makes sense at first. Plus, you have all your non-moving comrades right next to you, so in hard times, you can just eat the corpses of your mates once they starve to death, they're free food! Unfortunately, the math did not work out for the couch potatoes. 10100 cycles means losing at least 10100 energy waiting for food to spawn next to you, and it might not even spawn next to you at all. And, if a plant did spawn next to a couch potato, they would just eat it immediately without letting it grow and make more energy in the long run. Each plant starts with 5000 energy. Now, I'm not a nobel prize winning mathematician or anything, but the couch potatoes, even if 2 plants spawned next to them (which is even more unlikely than just 1 plant) they would only be able to almost even out their energy balance. And once they ran out of fellow couch potatoes to eat, then what? TLDR they all died, the end. :D
Enough about the couch potatoes, they've been extinct for hundreds of thousands of cycles. Remember that way back in this simulation, there was a bot that ran away from other bots while shooting at them? I believe that was an adaptation that rose out of a significant part of the population being cannibals, but then all the cannibals died and all that was left were the bots that shot while running away... and then I speculate that eventually that ability was lost because it was better not to shoot and waste energy (shooting costs are high, 5 per shot which is to heavily punish incontenent bots that just shot all the time and lagged the simulation to all hell, and once all the bots lost the ability to control their shots it was basically impossible for them to evolve it back) both from missing shots and fighting each other.
But that's led to the rise of a small but fierce species of green cannibal bots that have survived for a few dozen million cycles at least. They seek out plants, corpses, and bots, not discriminating between species. They'll happily eat their parents or children, but most of the time get it right and eat some unfortunate scavenger. Not that they're usually 100% successful, though. The scavengers may not shoot back anymore, but they still run away from other bots which massively improves their chances of survival. Most of the time, the cannibals are small and weak because they generally shave each others' body points off when they encounter each other. So, more often than not their target gets away, but the cannibal still gets some energy from them.
While the cannibals do eat plants, I believe they make their niche in the plant-less environment after all the spawned plants have run out, and everyone is just waiting for the next batch of plants. While the scavengers' food sources are reduced to only corpses of other scavengers or cannibals, cannibals have corpses AND scavengers AND other cannibals. Actually, what would normally be a huge waste of energy (eating members of your species) merely becomes condensation of energy into fewer bots. Because each bot has a flat 1 energy cost of living every cycle, plus a little bit more depending on how long their DNA is and how much body they have, this actually kind of becomes an advantage in really lean times to save the entire species more energy in the long run, and times can get REALLY lean when you have to wait 10100 cycles for more energy to be introduced into the system. I think I saw once the total number of bots drop to something as low as 40 or 30, and this in a simulation where the population averages 150-300, it almost made me crap myself because I would have to go back to a really old save to start again if everyone died. Good thing the big drop of food happened right as it reached that point. I think if plants were introduced regularly so that there was a steady supply of food, the cannibals would be inefficient in that new environment so they would just die off to the more efficient scavengers, who don't waste energy infighting or chasing and shooting at other bots and each other.
Now, cannibal bots are nothing new. They spring up all the time, from the results of some unfortunate mutation. But this almost never spreads, because all the mutation does is remove the ability for the cannibals to differentiate between plants and bots, so they treat everything they see as plants and try to eat it. The cannibals always eat their own children, or get eaten by their children. They might be able to survive for a bit in very very small numbers, but the insane waste of energy caused by eating your offspring as soon as you give birth to them (also true in real life) means the numbers are stacked against them, and they always snuff themselves out at one point or another due to starvation and not being able to spread around their genes enough.
But these green cannibals wouldn't have survived that long if that were the case. They have a little secret weapon, they know when they're tied to something, and since nothing in this simulation uses ties, being tied must mean that the bot is either recently born, or recently had a child. When they're tied to something, they basically shut off and don't shoot anything at all even when surrounded by plants, instead I think there's actually some different things that happen depending on the particular strain of species. Some harmlessly spin around, some try to move in one direction only to separate from the parent/child, and confusingly, some do both, but switch between methods randomly. This little bit doesn't seem like much, considering the fact that once the ties are off, it's back to shooting everything on sight, and some bots do get sucked back into fighting anyways, but it's enough to at least give a better than 50/50 chance that the parent and child both live, which is the entire point of reproduction.
I think the fact that they can't shoot at all when tied is a massive help, because a lot of familial cannibalism happens within the first few cycles of birth, where the bots are perfectly next to and exactly facing each other, and if the bots can get some distance from each other, then that's a greatly increased chance of both just going on their merry way, AND I've observed that even in the cases where they DO get sucked back into each other, it's usually only a glancing blow because they have speed so they're running into, then past each other, therefore losing sight in the process. Even if the 2 bots would happily go after each other without the ties, It's still pretty impressive how this one small behavior can allow a cannibal species to live and thrive, where they usually kill themselves. One more thing I want to note is that this does decrease their efficiency when diving deep into piles of plants, because they have to wait for the ties to wear off before they can continue feeding. That's one more reason why if plants were introduced regularly instead of in big batches with nothing in between, the cannibals would die out to the more efficient scavengers, which can reproduce AND feed at the same time.
Ok, 2 best bots, and 2 handpicked green cannibals because the best bots are all scavengers
37 descendants out of a population of 270? Holy crap
--- Code: --- store
store
*.tin9 *.tielen2 <
481 sub *.refveldx !=
*.refage *.shang 3106 * sub 419 -19
start
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
start
*.trefaimdx store
*.tin9 *.eye2 <
<=
++ inc
store
469 *.refmulti substore
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 31 '''''''''''''''''''''''
432 ceil * rndstore
*.refmulti -6 *.genes
'''''''''''''''''''''''' Gene: 3 Begins at position 39 '''''''''''''''''''''''
cond
store
300 *.mydn *.tielen2 254 div 2 *600 *.refveldx inc
1 *.refvelsx *.eye5 *.venom
'''''''''''''''''''''''' Gene: 3 Ends at position 53 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 54 '''''''''''''''''''''''
cond
>
*.bodloss .fixang store
-6 3097 -6 start
7 *.refvelscalar *.refeye addstore
.up store
store
*.trefvelyourup *.tielen2 <
<=
1 -19
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 76 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 77 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 78 '''''''''''''''''''''''
cond
.strbody store
start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
553 sgnstore
446 11194 *.refshoot
'''''''''''''''''''''''' Gene: 6 Ends at position 96 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 7 Begins at position 97 '''''''''''''''''''''''
start
swapbool
| <<
'''''''''''''''''''''''' Gene: 7 Ends at position 100 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 8 Begins at position 101 '''''''''''''''''''''''
start
*.veldn | *.mypoison *.nrg *.nrg
'''''''''''''''''''''''' Gene: 8 Ends at position 106 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 9 Begins at position 107 '''''''''''''''''''''''
start
swapbool
| <<
'''''''''''''''''''''''' Gene: 9 Ends at position 110 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 10 Begins at position 111 '''''''''''''''''''''''
start
*.veldn | *.mypoison *.nrg *.refshoot 14938 .repro store
'''''''''''''''''''''''' Gene: 10 Ends at position 119 '''''''''''''''''''''''
--- End code ---
This guy seems to be doing well. 4 descendants out of a population of 260, but he seems perfectly functional and is diving into a pile of plants as we speak
--- Code: --- *.shang *.refage !=
*.refveldx sub 481 <
*.tielen2 *.tin9 store
store
3106 * sub 419 -19
start
'''''''''''''''''''''''' Gene: 1 Ends at position 17 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 18 '''''''''''''''''''''''
start
*.trefaimdx store
*.tin9 *.eye2 <
<=
++ inc
store
469 *.refmulti substore
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 31 '''''''''''''''''''''''
432 ceil * rndstore
*.refmulti -6 *.genes
'''''''''''''''''''''''' Gene: 3 Begins at position 39 '''''''''''''''''''''''
cond
store
300 *.mydn *.tielen2 254 div 2 *600 *.refveldx inc
1 *.refvelsx *.eye5 *.venom
'''''''''''''''''''''''' Gene: 3 Ends at position 53 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 54 '''''''''''''''''''''''
cond
>
*.bodloss .fixang store
-6 3097 -6 start
7 *.refvelscalar *.refeye addstore
.up store
store
*.trefvelyourup *.tielen2 <
<=
1 -19
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 76 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 5 Ends at position 77 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 78 '''''''''''''''''''''''
cond
.strbody store
start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
553 sgnstore
446 11194 *.refshoot
'''''''''''''''''''''''' Gene: 6 Ends at position 96 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 7 Begins at position 97 '''''''''''''''''''''''
start
swapbool
*.dnalen <<
'''''''''''''''''''''''' Gene: 7 Ends at position 100 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 8 Begins at position 101 '''''''''''''''''''''''
start
*.veldn | *.mypoison *.nrg *.nrg
'''''''''''''''''''''''' Gene: 8 Ends at position 106 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 9 Begins at position 107 '''''''''''''''''''''''
start
swapbool
| <<
'''''''''''''''''''''''' Gene: 9 Ends at position 110 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 10 Begins at position 111 '''''''''''''''''''''''
start
*.veldn | *.mypoison *.nrg *.refshoot 14938 .repro store
'''''''''''''''''''''''' Gene: 10 Ends at position 119 '''''''''''''''''''''''
--- End code ---
Alright, here's a cannibal, 4 descendants out of a population of 250 which is pretty high for the cannibals, which make up about 10% of the population I'd say, so 25
--- Code: --- !~=
*.nrg *.shdn 20314 48 *.shflav *.refvelscalar *.numties addstore
addstore
*.numties .tielen1 store
addstore
522 *.refdn
start
.up store
++ inc
*.tiepres
'''''''''''''''''''''''' Gene: 1 Ends at position 22 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 23 '''''''''''''''''''''''
start
*.shang 20838 *.numties *241 cos 7 30823 *.numties addstore
*.vel not
%=
.memloc store
*.eye5 *.venom
'''''''''''''''''''''''' Gene: 2 Ends at position 39 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 40 '''''''''''''''''''''''
cond
>
cos !=
store
5 -6 3097 -6 start
7 *.refvelscalar *.numties addstore
.up store
store
>
substore
1 not
%=
*.tin9 | dec
<=
div pow *321 *.eye3 .vloc store
1 -19
'''''''''''''''''''''''' Gene: 3 Ends at position 73 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 74 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 76 '''''''''''''''''''''''
cond
.strbody store
start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 17722 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 94 '''''''''''''''''''''''
--- End code ---
Some time has passed now, second cannibal, 2 descendants out of a population of 180
--- Code: --- !~=
*.nrg *.shdn 20314 48 *.shflav *.refvelscalar *.numties addstore
addstore
*.numties .tielen1 store
addstore
522 *.refdn
start
.up store
++ inc
*.tiepres
'''''''''''''''''''''''' Gene: 1 Ends at position 22 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 23 '''''''''''''''''''''''
start
*.shang 20838 *.numties *241 cos 7 30823 *.numties addstore
*.vel not
%=
.memloc store
*.eye5 *.venom
'''''''''''''''''''''''' Gene: 2 Ends at position 39 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 40 '''''''''''''''''''''''
cond
>
cos !=
store
5 -6 3097 -6 start
7 *.refvelscalar *.numties addstore
.up store
store
>
substore
1 not
%=
*.tin9 | dec
<=
div pow *321 *.eye3 .vloc store
1 -19
'''''''''''''''''''''''' Gene: 3 Ends at position 73 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 74 '''''''''''''''''''''''
start
inc
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 76 '''''''''''''''''''''''
cond
.strbody store
start
*.veldn | multstore
*.nrg ++ *.totalbots *.thisgene substore
30007 >
*.nrg 17722 14938 .repro store
'''''''''''''''''''''''' Gene: 5 Ends at position 94 '''''''''''''''''''''''
--- End code ---
hdggDalton:
My friends. I am afraid to say that this long running simulation has come to an end at 234.870 million cycles. The bots' DNA have grown so long that the simulation runs at crawling speed. Furthermore it seems that the mutations spiralled out of control with the growing DNA length, presumably causing irreversible loss of basic living functions combined with an unfortunately timed dip in the population which caused genetic drift to have a huge, exaggerated effect on the small guaranteed population of 15 (at less than 15 bots energy costs are disabled to prevent complete extinction).
A small, anemic population of 10-20 insanely mutated bots still persists, but this is only thanks to the guarantee of at least 15 bots living and the sheer abundance of plants that allow much less than optimal feeding behaviors. All of the bots have lost the scavenger mentality of randomly moving and spinning around, then locking onto a food source once one is found. In fact before everything started going downhill the bots evolved an ability that was lost from the original animal minimalis common ancestor: the ability to stay still while eating, increasing feeding efficiency since they get more energy shots instead of having them bounce around everywhere.
But now all the bots run straight forward, while turning slightly, which dooms them since it gives them even less vision of their surroundings than randomly spinning around would.
I noticed the sharp rise in DNA length days before, but thought that the DNA length energy penalty (0.0001) would be enough to eventually shave off unnecessary DNA. But i guess it wasn't enough and by the time the DNA had grown in length to the thousands i panicked and multiplied the penalty by 5, the small differences in energy loss between a bot with 1600 DNA length and a bot with 1590 DNA length weren't enough of a selection pressure and actually had a disasterous impact on EVERYONE, it was too late. I basically admitted defeat and turned the DNA length penalty back down to the original since it was threatening to wipe out all of the bots, hoping that maybe at least some cool shit would evolve, and somewhere in between there and now, the simulation irreversibly collapsed.
I don't have a save that goes back enough and even if I did, it would still probably happen anyway because I turned on the option that lets the bots mutate their mutation rates, and it just so happens they pump up the mutation rate for amplification (copy pasting your own dna) and insertion (creating new OG dna) way up and made the deletion mutations so rare and so benign that genetic drift and the law of averages took over. God damn, at least now I know not to let them mess with the mutation rates
Yeah im probably just going to make a new simulation from scratch but with a much higher DNA length penalty that matters much more when bots only have 50-100 length dna so it's a credible selection pressure, and also turn off the changing mutation rates. I put a picture, and a sample of the ridiculously long 22k+ length DNA of one of the super mutant bots here. Calling it DNA is an extremely charitable description as almost all of it is junk. If you think this is long, it is merely a sample of 30% of its DNA, posting all of ONE bot's DNA, let alone THE SIMULATION FILE is impossible because it crashed my browser XD
--- Code: --- 30726 *.trefaimdx store
.out3 negstore
31821 rndstore
angle 824 *433 *.edge store
*.myeye 453 1195 floorstore
*.trefaimdx 25487 *.refypos absstore
store
22708 *.eyef store
absstore
.eye4dir sgnstore
*.paralyzed *.thisgene substore
~=
<
528 *.tin6 *.refveldx *.trefvelmydn .aimshoot store
2200 *.shdn *.trefaimdx store
*.reftype store
*.tin8 25686 %=
*.hit rnd *8890 floorstore
.eye9dir substore
*.trefshoot *.trefvelmysx rndstore
*8302 rnd 18220 store
*.refvelsx *.tieang1 *.reftype 1 xor
store
store
store
484 *.trefbody *.ypos !=
>
over *.in4 store
*.myaimdx *.trefshoot sin negstore
789 *.ypos store
*110 482 16695 29481 sgnstore
*.mass .focuseye store
*.tin2 *.robage 1 *.waste *.tieang over dist addstore
!=
store
sin 6543 dist 14449 store
.out2 negstore
div store
*.trefbody store
!=
*.ypos *.trefbody over store
-121 *.trefvelmydx 411 338 *.veldx << 15509 522 *.trefvelmyup *.tin3 *.myaimsx .out10 store
.tout3 store
835 789 *.tieang2 ~ *.ypos *.tin7 store
806 drop ceilstore
<< pow *42 *.mass floorstore
*.eyef 13684 *.treffixed store
809 stop
25487 *.in9 *.trefbody negstore
419 overbool
21508 >
sgnstore
261 758 inc
anglecmp angle *661 *.veldx 414 *.sharewaste absstore
*.in1 substore
18220 .mkvenom store
802 *.sun 809 11825 *.fixed negstore
sin store
*238 -- floorstore
rndstore
790 absstore
.readtie sqrstore
*114 .mkslime store
store
*.vel ceil *.fixed 521 474 524 *.paralyzed *.thisgene 824 789 *.tielen1 394 store
*.refvelsx *.treffixed 13684 .pval store
over 31194 *.in4 store
*.myaimdx *.trefshoot *.eye7 *.reftype *.myties 698 *.trefvelyourup 521 *.tin6 480 *.myties stop
-1 xor
* stop
over angle 804 .tielen1 store
586 *.eye8width 862 *.rdboy *.vel *.dnalen store
absstore
-34 dec
over sgnstore
| rnd *-455 swapbool
*-727 483 dist substore
*.chlr store
832 *.deltie *.mass *.trefaimdx *.tieang *.refup 5723 301 *.trefvelyourdx *.refdx 30726 inc
true
rndstore
<
*20 822 ~ *.sun 29287 *544 729 *.shflav sin >
store
482 *.thisgene xor
-323 *.tieang2 524 ~ rnd *.refvelsx 12731 30311 1195 sin *.refup store
*114 stop
store
1 *.refnrg *.availability *.in8 store
*.vel 14477 *.myvenom swap *.tmemval 2525 store
*.trefvelmyup .out10 store
412 -- store
*.sun *.robage store
9503 *.refvelsx 31988 negstore
store
1 417 824 stop
dist -227 *.refvelsx >
store
!~=
*-423 *264 >
store
301 789 store
*.tmemval dropbool
*.thisgene *.trefaimdx 7696 store
-1 floorstore
store
-1 11703 store
523 30726 *.refdx 804 *.trefdn substore
absstore
negstore
28508 *.in1 store
486 .mkslime store
substore
*333 *.refvelsx 25487 *.daytime store
31821 -122 %=
store
addstore
*-22 480 538 521 -1 28508 ~=
<
.eye8dir store
*.eyef 22708 store
absstore
*.refypos 25487 *.trefaimdx *.tin6 30726 *.trefaimdx store
.out3 negstore
31821 rndstore
angle 824 *433 *.edge store
*.reftype store
*.trefaimdx *.shdn 2200 store
901 *.trefvelmydn *.refveldx floorstore
1195 453 *.myeye store
*.tin8 25686 %=
*.hit rnd *8890 2200 24204 *.robage overbool
11703 substore
not
18220 *.aim anglecmp store
*.sun store
820 overbool
419 .eye8width store
*717 absstore
inc
*-782 store
418 485 *.tin2 store
538 482 over cos sin 6543 *.refmulti inc
*.reftie *.hitup ~ *.chlr substore
store
store
negstore
sin anglecmp 1195 *.mass 824 angle true
*.eyef sgnstore
862 .eye2dir substore
divstore
store
div *264 ceilstore
%=
*.tin2 *.tin2 -52 *.thisgene ~=
^ >
*.tin6 *.refaim 801 524 832 1195 *.tielen2 804 *.tin6 store
*.refvelsx << dropbool
inc
*.refvelscalar ~ 1195 <
*114 ~ *.myties *.tieang2 .eye4dir substore
539 .mkslime store
store
*.refup sin 1195 ceilstore
*264 *.tin6 *845 *.totalmyspecies *.in10 sqr xor
root sin *386 dec
store
*.vel 331 *.sun 1202 *.trefvelyourup !=
negstore
*.genes dropbool
store
1522 clear store
522 19486 *.robage *.tin3 *.trefshoot store
.out8 rndstore
801 1 floor sin cos store
pow *184 *.myties *.robage multstore
824 *.tmemval *.refdx substore
pow ceil absstore
store
836 321 store
negstore
sin *.eyef *.trefvelmyup store
809 -1 negstore
486 *.eye7 stop
dist sgn store
586 *.trefvelyoursx *.eyef >
store
480 floor 480 *296 not
521 .fixpos store
*.hitdn *.in10 18220 25487 stop
store
store
*.eyef true
*.trefvelyoursx negstore
*.myeye -52 *.thisgene 862 sgnstore
*.reftie store
338 angle absstore
store
*.robage multstore
862 830 411 *.trefvelmydx 411 25686 *.reftype *.tieang1 absstore
*.refdx store
cos negstore
*.eyef *.trefvelyoursx store
store
sgnstore
862 *.eyef *.refdx store
*.trefshoot *.multi mod store
*.reftie negstore
dupbool
*.hitdx ~ 9811 absstore
<< *.slime 832 %=
2790 div - *.myties store
6 *.eyef *.reftype - store
*264 ceilstore
535 12155 rnd over sqr *.in10 store
.eye9dir store
524 8302 sqr store
*.trefvelmyup .mkpoison store
absstore
*.trefvelmydn ceil absstore
rnd .out5 negstore
*.trefvelyoursx *.refxpos *.tmemval *.refdx .tieang1 store
.tieang3 inc
*.robage .tout8 store
rndstore
-587 -- *.refshoot *.eyef *235 *.chlr sgnstore
*110 5723 ^ 804 .tmemloc store
floorstore
11825 *558 negstore
30007 >
store
stop
>
xor
floorstore
638 >
dist 832 .vshoot floorstore
ceil store
802 *433 *.thisgene *.refpoison dropbool
*.eye8 *944 *326 *.xpos *.out6 ++ 18743 611 multstore
clear multstore
558 332 negstore
321 rnd 817 .mkvenom store
*.availability 413 17829 %=
^ 480 *.dnalen dup *361 *.in4 *394 ~ stop
*-43 dec
multstore
sgnstore
.tin10 absstore
store
floorstore
802 *.mass *.hit .eye8width ceilstore
xor
overbool
836 ceil inc
overbool
*.edge 339 %=
-122 *8302 *.velscalar *.multi *.tin3 * *.dn floorstore
and
store
absstore
dupbool
5723 *.robage store
store
*.trefvelmyup store
809 -1 .sharenrg store
521 *.trefvelyourup 698 *.myties *.reftype 1 >
*.refaimdx 789 *.trefeye store
862 486 dupbool
absstore
*.totalmyspecies store
<< *.dnalen *.edge inc
store
store
*-22 *110 *.vel store
483 over *.in4 rnd cos sin 30537 1 *.vel *.mass 1195 .shareslime substore
store
.tieang4 inc
538 *264 521 538 ++ !~=
store
-713 >
stop
24687 sub anglecmp !%=
338 dropbool
*.myties ~ *.ypos *.rdboy *.robage *.tin2 824 stop
>
xor
floorstore
638 *.availability *.multi .tieang4 ceilstore
586 cos sqr 804 *.myties >
*.eyef *.refage .up store
.tielen3 store
cos sin floor ceilstore
negstore
*655 31204 !=
!%=
*.reftype *576 *.tin2 862 521 .eye3dir store
11703 *333 *.tin7 862 *.shsx !=
~ absstore
store
5 anglecmp ceilstore
*.reftie *.trefaimsx store
1 -- *.venom -218
else
*495 883 476 *543 floorstore
store
*356 dec
%=
*.reffixed negstore
divstore
520 dec
23491 1011 cos 792 store
store
*.reftie *.hitup ~ store
313 *.multi 483 *576 *.myties xor
floorstore
xor
>
*.vel 824 stop
'''''''''''''''''''''''' Gene: 1 Ends at position 998 '''''''''''''''''''''''
*.tin2 ceil *.availability 638 >
*.eyef *.refeye *.in1 29696 .tout4 store
*.in7 floorstore
not
*-857 ~=
=
mod add add =
store
store
^ .tieval store
18729 *.refage 11703 dropbool
*643 *.trefaimsx *8302 angle 804 28824 true
<=
!%=
*.refaimsx substore
418 485 *.paralyzed 524 *.vel *.in1 ~ *.mass multstore
cos *.deltie store
*.refkills 12230 16695 .tout7 substore
store
inc
*264 store
*.trefage over *.in4 store
-227 10458 480 1 14449 floor 1195 sin angle 824 524 *.trefbody xor
xor
14426 dec
1 *264 ceilstore
addstore
store
29696 *.reftype *.maxvel add | dup 819 *321 *282 *-495 mod root !~=
<< <
swap floorstore
dup >> 344 dec
stop
*.mass * *.myaimdx *.robage store
417 sin 538 *.thisgene *.vtimer 25313 *.refpoison store
*.waste 5723 *110 *592 *.in1 .out9 store
store
25686 *.hitdn sqr *.sun -1 absstore
store
.aimright store
*-22 store
store
*.up *.in10 inc
13684 *.treffixed *.refvelsx store
521 12731 >
*.myties store
*.shsx pow ceil store
*.myaimdx 15293 29209 -34 >
floorstore
*.trefvelscalar *319 sqrstore
sqr *.memloc *.mydx sqrstore
22679 negstore
5 *.trefvelyourup 698 sgn dist *.eye7 sgnstore
inc
substore
833 539 31821 ~ *.hitdn store
820 overbool
.tout10 negstore
floor sin *.kills *.mass 800 *.trefbody logx 474 524 12731 sin *.eyef 804 824 13684 *.refypos -323 absstore
>
1 !~=
*.trefaimdx substore
*592 521 9818 sgnstore
474 logx *.trefbody -199 substore
*.vel angle >
*.tin6 824 stop
store
dec
store
331 *.vel drop 5482 .out3 substore
.mkchlr substore
%=
inc
*.tin6 *.hitup *.reftie *.maxvel 22708 sgn 698 *.trefvelyourup ceilstore
store
absstore
862 store
*.tiepres 804 *.tieang1 338 *.vel *.myties ceilstore
26482 .aimright ceilstore
* store
529 .tieval store
411 *.trefbody floor sgnstore
sqr not
*.tin2 store
negstore
sin true
<=
*.eyef true
angle .mkvenom inc
*.tmemval absstore
*.shdx 26525 *.refaim 412 1 not
12537 store
538 *.genes *.trefdx *.tin2 *.aim *.eyef overbool
*576 >
negstore
5 *.trefvelyourup ~ 338 *.mydx & -1 logx *.tin3 *.hitup store
12467 store
ceil inc
521 .tieang1 inc
sgnstore
1 *.robage *.in6 multstore
and
ceil *.hitdn 30726 *.refnrg 12731 *.trefup store
*.trefvelyoursx *.eyef angle ceilstore
*2410 *.mass store
862 *.trefvelyourup %=
dropbool
*.veldn store
rndstore
31821 *.tielen4 sqr xor
696 * .shareshell store
* store
=
mod 11825 280 *.tieang3 <=
sgnstore
345 .eye9width dec
store
~ !%=
412 789 *.edge *433 store
*.trefvelscalar 417 & *.tin2 *.bodgain store
839 *.vel *.multi store
*.trefshoot 528 <
mult *.multi store
832 *.edge store
store
rnd store
overbool
!~=
*2713 13699 store
31821 *.tin3 *-22 2200 14449 ~=
-1 528 *.trefshoot %=
substore
store
sin *.vel 824 stop
>
xor
floorstore
substore
store
store
store
store
*24 16601 *-1 *.refaimdx *.in10 *.hitdn store
store
480 floor 480 *296 not
521 216 586 store
sgn dist stop
*.eye7 .tielen3 negstore
-104 *379 *32 mod !%=
*-714 ^ stop
pow logx sqr store
13684 store
789 ~ root ~=
1 .eye1dir store
*.in8 dupbool
*.numties *387 *.myaimsx stop
789 *.tieang2 divstore
18 *430 angle 461 *.myup absstore
*.mydx store
store
*.refmulti 6543 22708 store
862 store
419 466 .out5 inc
16339 rnd stop
-199 *-22 store
*.trefbody store
.eye8width store
!=
*.ypos 533 .mkvenom ceilstore
*.ypos 8826 *8302 480 *.in2 .out8 store
524 832 <
<< absstore
*.eye5 *.tieang1 *.refsx store
store
store
.tout8 store
ceil 538 21310 store
ceilstore
store
*.sun *.tieang2 *.refvelsx *.eye8 sin *.refsx *.refveldn dropbool
*.trefaimsx *.vel store
476 540 store
store
*.refdx .out10 negstore
sin 809 cos negstore
store
638 sin store
460 *.hitdn *.tin3 *.tin3 *333 11703 416 >
store
sqr store
absstore
*.ypos *.eye9 301 *.tin10 negstore
*2410 474 789 *.tielen1 *433 808 clear 338 *.tin2 store
*.refvelscalar *.refdx *.tmemval ceil *.trefshoot *.myaimdx 524 dupbool
*.in8 store
.eye2dir inc
*264 2825 store
808 824 >=
store
<=
cos >> 538 7696 .fixlen store
sqr over 11703 store
.out8 store
*-22 store
*.in1 -199 pyth *.myup *.myeye negstore
17526 417 true
*.sun 809 11825 *.fixed *.shdn *.totalbots << store
901 1 524 904 *.availability & 417 *.trefvelscalar store
*433 *.edge ceilstore
521 789 412 !%=
*.refpoison *433 .out3 store
ceil floorstore
25686 *.reftype *.tieang1 absstore
store
*.robage multstore
862 store
*.ypos .up absstore
*.eyef negstore
cos store
*.refdx *.trefvelyoursx !=
*.sun xor
696 *.eye3 *.body *.shdn *.refnrg 17826 logx dup stop
-199 533 *.ypos !=
.eye9width dec
store
~ *8302 *.trefshoot *.ypos ceilstore
.mkvenom store
335 .eye8width store
*.trefbody dec
sgnstore
*.tieang3 <=
sgnstore
345 store
store
mod true
or
280 *387 *.numties dupbool
*.in8 store
*.tin1 5482 *.myties 18220 ceilstore
*264 *.robage *.refsx .out3 store
*.shsx *8302 *.vel *.multi store
*.trefshoot 528 <
~=
1 521 *677 >
negstore
*.refsx *.in10 store
8401 store
inc
*.refvelsx store
2825 *.totalmyspecies 415 true
absstore
store
*.tieang2 substore
sgnstore
524 .memloc ceilstore
824 *.mass 2200 480 801 ++ substore
285 multstore
store
*.tmemval *.refdx *.tin6 *.hitdx 10426 *.trefvelscalar *.paralyzed *-784 angle store
*.eyef 521 1195 store
*.reftie *.tin2 469 521 824 524 *.paralyzed *.thisgene substore
.eye1dir store
.setboy store
store
30726 *.trefbody *.tin3 538 sin 417 *.refshoot *.tin3 8302 *2410 ceilstore
*.trefvelyourup store
overbool
*.trefypos store
<=
'''''''''''''''''''''''' Gene: 2 Begins at position 1834 '''''''''''''''''''''''
else
ceil * xor
angle ~ *-57 113 and
*.eyef store
++ store
*.tmemval *.refdx 30726 .eye3dir store
.dn store
divstore
.tout10 store
multstore
5706 store
20475 substore
absstore
negstore
28508 *.in1 store
486 820 -122 %=
*.trefaimdx *.reffixed ceil inc
521 *.multi store
store
2539 overbool
dropbool
.out9 store
anglecmp absstore
.tout5 store
1 *.hitup store
.tout5 rndstore
521 *.hitdx !~=
*.trefaimdx substore
=
*.poisoned *264 *.refveldx xor
*.robage 25421 >
substore
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 1907 '''''''''''''''''''''''
<< 31821 .eye9width store
*.reftie store
412 *.tielen2 830 -125 *.venom *.tieang1 sin 25469 store
store
*718 ceil *.trefvelmydn over *.refmulti .sharenrg store
inc
804 *.vel store
862 *.ypos store
22708 *8302 *.in10 *.refsx negstore
<
sgnstore
521 824 524 469 *.tin2 21410 *.eye5dir *.hitdn *.reftie <=
638 *.availability .eye1dir ceilstore
rnd store
store
*.tin2 ceil *.reftype 29696 floorstore
2200 negstore
*.slime *.tielen store
sqr store
*8302 *.refaimdx store
2200 drop *-784 *.refvelsx *.in10 store
.out3 store
*433 .out3 store
*.trefbody *.mydn *91 ceilstore
drop *430 2200 14096 inc
*.refvelscalar 804 *655 *7928 *.refvelsx *.tin6 *753 *-785 .eye1dir store
.tout1 substore
*.availability .out1 store
*.trefbody *-216 264 sin store
802 11703 467 *.robage multstore
*.mysx *.shang *.mkshell ~ *.numties sgnstore
floorstore
833 *.eyef 835 ceil 25487 *.trefnrg pyth *.trefaimdx floorstore
5 *.refvelup *.totalmyspecies dec
store
331 *.vel drop 5482 802 412 *.refaim 26525 *.shdx absstore
*.tmemval inc
804 *.tiepres store
862 absstore
store
ceilstore
*.trefvelyourup 698 sgn 22708 *.maxvel *.reftie *.hitup *.tin6 inc
%=
substore
.mkchlr substore
1 not
12537 store
538 *.genes *.trefdx *.tin2 *.aim *.eyef overbool
*576 >
negstore
5 *.trefvelyourup ~ 338 *.mydx & -1 logx *.tin3 31204 store
419 pyth 1115 .tout10 store
store
.out1 store
store
*.robage store
store
*.hitdn store
dist add !%=
^ *110 .out9 store
862 834 over mod 9824 dec
.eye8width store
%=
~ =
25686 store
store
store
<
*.refvelscalar inc
store
411 25487 store
%=
substore
*.vel angle 15009 *.tin3 pow store
>
522 *.myties 626 808 dupbool
overbool
absstore
27603 *.hitsx store
28508 negstore
<
.tieang1 store
28982 store
19486 store
*.robage dup *.refshoot store
dropbool
*.thisgene 538 *.aim 18220 *.trefvelyoursx *.eyef *.vel 7420 *.refdx sqrstore
338 *.bodgain store
.aimright negstore
absstore
*.tin3 >=
*.refdx store
538 2200 31821 .eye2dir multstore
486 *.hit 30726 drop .sharenrg store
*.refvelsx *.myties *.sun dropbool
multstore
and
*.trefaimdx *.mass 14449 862 absstore
>
xor
*.myties *.trefvelyourdx overbool
store
sqr store
*.tielen logx *.eyef >
<
substore
.pwaste floorstore
10 *719 pow *.eye9width *.out8 *.trefdx mod dec
negstore
'''''''''''''''''''''''' Gene: 3 Begins at position 2243 '''''''''''''''''''''''
cond
floor *586 288 sgn store
*.slime *-22 *.trefvelscalar over store
*.refvelsx *.refxpos 803 533 *843 clearbool
swapbool
inc
805 -227 .eye1width substore
*.thisgene *264 *9283 sgnstore
overbool
store
store
pyth *.robage 467 11703 store
*.myeye *.vel 3 *.trefaimdx 28508 store
*.hitsx *.vtimer %=
store
*17 824 *.robage ceil floorstore
25686 *.refypos store
921 .tieang4 floorstore
27511 *.sun xor
696 xor
*.in10 sqr *.hitdn substore
11825 *264 over *.hitdn 467 11703 .eye6dir store
14449 absstore
negstore
522 *.in10 xor
^ dup *.refshoot !~=
angle ceilstore
dropbool
8302 *.trefaimsx 30726 anglecmp sub <
inc
*.tin3 *.trefbody store
*8302 465 10018 store
1 *8302 *.trefshoot *.mass overbool
*347 *.trefbody 14449 *.multi mod store
14449 rndstore
*.trefsx dist swap logx 9699 *.eye9 *-784 *.trefvelmydn 1 486 804 xor
*.tiepres >> abs -969 !%=
store
floorstore
1 *.trefvelmysx *.vel *.in2 dropbool
*.thisgene *.vel drop *.hit store
-1 *264 *.body sgnstore
sin *.hitup *.reftie store
store
25469 sin =
486 *.tin7 809 *.paralyzed *-784 absstore
862 *.robage -1 ~ *.refvelsx 9503 store
>
store
*.slime store
415 dist 12 swapbool
.eye8width negstore
store
1 417 824 2525 *.tmemval 31988 338 ~ store
533 *.aim xor
store
dup store
stop
'''''''''''''''''''''''' Gene: 3 Ends at position 2436 '''''''''''''''''''''''
store
substore
8481 rnd ~ store
absstore
substore
*.sun !=
inc
store
store
*.trefvelmydx ceil .eye4dir sgnstore
*.tieang2 *.trefvelyoursx 484 411 *.refvelsx anglecmp sub 214 12525 floorstore
-337 inc
^ addstore
.vshoot store
*.reftie sgnstore
862 .up absstore
store
*.robage multstore
862 store
-1 781 527 add store
ceil floorstore
*.refdx absstore
*.tieang1 *.reftype 25686 store
cos negstore
*.eyef *.trefvelyoursx overbool
*.eye9 *.robage store
417 sin store
over absstore
store
~=
14449 2200 *-22 *.reftie sgnstore
862 .up absstore
store
*.robage multstore
862 dupbool
negstore
*.reftie *-368 ceil store
*.myshoot rndstore
*.refdx store
over *.tin1 *677 25686 538 480 *-22 538 2200 *.mass *.trefaimdx substore
sin 2539 store
28508 *.trefaimdx
'''''''''''''''''''''''' Gene: 4 Begins at position 2547 '''''''''''''''''''''''
start
460 534 419 524 832 <
<< absstore
9811 ~ *.hitdx ceil *.robage *.tin6 *-368 *.reftie negstore
dupbool
*753 *-785 521 xor
negstore
5 26482 *.tin6 *.tmemval store
801 31988 *.refvelsx 9503 store
>
store
2200 store
*-216 264 sin .out1 store
*.trefshoot *.edge *.robage store
417 sin 538 *.trefshoot .eye1dir store
store
dist stop
'''''''''''''''''''''''' Gene: 4 Ends at position 2602 '''''''''''''''''''''''
*.eye7 .tielen3 negstore
-104 *.eye9 *32 mod !%=
*-714 ^ stop
pow logx sqr ~ store
*.trefvelyoursx *.eyef negstore
cos store
*.refdx absstore
*.tin3 store
store
.eye2dir substore
*.thisgene 15509 << *.veldx ~ sqr store
*.trefbody 12731 30525 store
sgnstore
store
*-22 .mkvenom ceilstore
*.ypos *.hit sin store
store
*.kills 31988 *.refvelsx 9503 .eye8width store
*.trefbody store
!=
*.ypos store
store
substore
*.availability *.trefbody floor *.refdx .out2 store
*.deltie 1 804 *8302 480 *.in2 538 419 524 832 <
<< absstore
9811 ~ *.hitdx dupbool
negstore
*.reftie *-368 *.tin6 *.robage ceil *753 *-785 521 xor
negstore
5 26482 *.tin6 *.tmemval store
801 31988 *.refvelsx 9503 store
>
store
2200 store
*-216 264 sin .out1 store
*.trefshoot *.edge *.robage store
417 sin 538 802 11703 *.slime *.maxvel store
store
.eye1dir store
804 1 2525 *.tielen 467 *.robage 824 *-22 store
*.totalmyspecies >=
.aimright store
18729 *.refage *.robage *.mydx store
824 26697 467 11703 .tieang1 store
*.eyef *.myeye 25487 *.robage sqrstore
1 *.slime *.tielen 2525 *.myties .tout2 store
store
411 *.trefvelmydx 483 & store
*.robage store
*.hitdn clear *.tielen *.reftie *.sun *.vel ceilstore
store
store
store
rnd ~ store
store
floorstore
802 *.mass 15509 << .tout2 floorstore
inc
sgnstore
*.eye7 dist sgn *.tin3 .eye2dir store
* 486 *.myties *.sun .tout2 store
inc
*.reftype *.in8 store
.eye2dir inc
8 *.veldn *.mass 833 ~ 507 *292 divstore
sqr *720 absstore
ceilstore
*613 dupbool
*.vel .tielen3 store
486 *.vel <=
cos >> ++
'''''''''''''''''''''''' Gene: 5 Begins at position 2841 '''''''''''''''''''''''
cond
!~=
else
*558 sin clear dist 538 *.vel 14477 substore
absstore
420 stop
'''''''''''''''''''''''' Gene: 5 Ends at position 2854 '''''''''''''''''''''''
*.tielen store
803 1 *.tin6 *.mkpoison *.reftie xor
*.robage over * *.refveldn *.thisgene substore
*.thisgene store
*.treffixed 486 * store
522 15509 store
803 *.trefvelmydx 411 338 *.veldx 830 over 482 *.shdx *.reftie 522 *.ypos substore
rnd 809 sin >
30007 *.trefbody *.fixed *.vel store
.vshoot store
sqr store
797 << floor addstore
*.robage *.trefvelscalar store
store
stop
-323 -1 store
overbool
store
.eye1width substore
*.vel clear *188 *8302 *.veldx *.in1 ++ false
sgn dropbool
21 .out6 multstore
& rndstore
multstore
xor
dec
sqrstore
*-94 floorstore
sqrstore
*744 *382 *756 *.totalmyspecies ceilstore
sgn *112 dup %=
*.trefshoot * *2410 30726 *.refdx absstore
*.tieang1 store
inc
store
524 xor
store
*114 pyth -323 xor
*.thisgene 30311 over *.tieang store
and
*677 store
25686 *.in8 store
*.vel .shoot dec
store
802 *.tielen3 *.reftype *.robage substore
ceilstore
1 .mkvenom store
216 *.refsx 11703 substore
%=
store
dropbool
7 *.trefaimdx .eye8width store
=
216 cos 30726 store
sin angle 824 .eye4dir sgnstore
*.paralyzed *.thisgene stop
*.reftype substore
911 ~=
*514 3679 overbool
*.eye9 *.robage store
*.refvelsx pow mod *.tieang1 dupbool
*.multi *387 *-4 *.hit and
.mkpoison store
30726 .stifftie store
*.trefshoot inc
*.tielen1 412 !%=
<=
*264 negstore
*349 15403 rndstore
.eye5dir absstore
448 %=
store
480 overbool
xor
1 *8302 rndstore
*.trefvelmysx *.trefshoot *.availability 524 *.tmemloc rnd 18220 store
*.refvelsx *.tieang1 *.reftype store
store
store
484 *.trefbody *.ypos !=
*.sun xor
8502 xor
* dupbool
483 494 *.refvelup *.trefsx store
xor
*.tin7 store
*.reftype negstore
417 824 add dist 12 *.tin7 store
store
*.robage store
over *.trefvelscalar *-22 *.slime store
sgn store
store
*.refvelsx *.refxpos 803 533 *843 clearbool
swapbool
-227 .out6 inc
531 486 =
.eye2dir substore
*.thisgene store
absstore
*.availability *.hitdn over %=
-122 *.trefdn substore
absstore
store
474 *.in1 store
486 .mkslime store
substore
*333 11703 store
523 30726 *.refdx ~ stop
<< 31821 832 ~ *114 *.mydx *.robage 13684 28508 *.trefaimdx *.paralyzed 809 swapbool
store
25469 sin *433 *.robage *433 3 25487 18220 sgnstore
*.eyef over *.trefbody *.eyef *.tin3 store
-1 store
*.refshell *110 808 *.reftie store
.eye1width store
store
absstore
862 stop
store
xor
*.trefaimdx store
.refdx dec
store
*.refdx *.eyef floor 791 1250 41 *.mkshell *512 16445 *391 rndstore
++ dupbool
'''''''''''''''''''''''' Gene: 6 Begins at position 3219 '''''''''''''''''''''''
cond
*718 sgnstore
^ 22732 *.veldn .shell absstore
sin *902 *.refdx *.tmemval substore
store
inc
true
28824 *8302 ceil inc
overbool
*.eye9 inc
*.in9 store
.tmemloc store
store
store
331 -587 *.numties 25421 >
11825 store
.aimright negstore
538 *.tielen1 *.myties xor
>
xor
floorstore
store
789 *.ypos rnd *.edge *433 *.refpoison store
*.vel .vshoot store
*.vel >
stop
'''''''''''''''''''''''' Gene: 6 Ends at position 3277 '''''''''''''''''''''''
824 *.tin2 *.robage *.rdboy *.ypos ceilstore
*.reftie *.trefaimsx store
1 -- *.venom -125 stop
*.tielen1 789 474 *.refmulti ceilstore
addstore
*114 stop
*.refvelsx sgnstore
<=
*.tieang3 sgnstore
ceilstore
.eye1dir dec
23491 1011 cos 792 store
*.eyef >
638 *.availability ceil >
*.vel *.tin2 stop
824 xor
floorstore
xor
*.myties *576 483 *.multi .strbody store
~ negstore
*.myvenom *.eyef dec
negstore
store
*.tin2 store
10390 657 11 .tieang4 store
704 *.hitdn >
7 *.trefaimdx xor
*.sun *264 store
476 804 .up store
*.trefaimdx 28508 absstore
floorstore
store
*.trefshoot dupbool
*9283 sgnstore
overbool
<=
*.tieang3 sgnstore
.fixed store
789 12747 pyth *.refmulti *472 negstore
799 addstore
469 *.tiepres *-28 - *.tin8 *.tin4 653 ceilstore
14694 div sgnstore
rndstore
!=
*378 floorstore
907 & ~ dec
<< *308 *.refvenom *.tmemval *.refdx .tieang1 store
.tieang3 inc
*.robage .tout8 store
store
453 *514 837 862 sgnstore
~ root 403 802 -- 480 .out9 store
store
floorstore
.sx store
overbool
store
store
substore
*513 mod addstore
.totalmyspecies absstore
415 dup
'''''''''''''''''''''''' Gene: 7 Begins at position 3442 '''''''''''''''''''''''
else
--
'''''''''''''''''''''''' Gene: 7 Ends at position 3443 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 8 Begins at position 3444 '''''''''''''''''''''''
else
dec
store
*.trefaimsx .up store
sgnstore
*.trefvelyourdx *.hitup *-22 *.multi store
.tmemloc store
*.trefshoot dupbool
~ *.bodgain *.tin6 29481 inc
*8302 808 and
floorstore
rndstore
<< 488 multstore
store
drop *512 *.dn * *.tin3 *.multi *.velscalar *8302 -122 %=
339 *.edge overbool
inc
ceil 836 overbool
rndstore
-587 -- *.refshoot *.eyef sgnstore
*110 5723 ^ anglecmp absstore
832 216 *.trefaimdx 820 dist >
root sin 480 *.refxpos 480 521 11714 *753 475 *680 dupbool
*.trefaimdx 25487 *.refvelsx 1195 *.trefaimdx *.paralyzed ceil inc
sin 87 ++ 322 521 *.sun sgnstore
<
*.dn *.myaimsx negstore
abs .up absstore
7417 *.trefdn -122 %=
.genes store
*.vel negstore
*.in9 .eye8width store
ceil inc
.eye5 absstore
store
.up store
store
824 *592 substore
*.trefaimdx !~=
1 >
absstore
-323 *.refypos 13684 stop
'''''''''''''''''''''''' Gene: 8 Ends at position 3571 '''''''''''''''''''''''
824 *.tin6 >
angle *.vel substore
-199 *.trefbody logx .memloc sgnstore
ceilstore
.eye1dir dec
store
331 *.vel drop 5482 .out3 substore
.mkchlr inc
%=
substore
*.tin6 *.hitup *.reftie *.maxvel 22708 *.aim store
substore
addstore
.eye3dir store
11703 store
*.refvelup 2473 sqrstore
*.trefdx 804 808 *.refvelsx 609 not
6199 *356 %=
floorstore
addstore
*.trefeye *.tieang3 xor
store
*.tielen3 store
*.trefvelscalar substore
>> *.myties 195 mult stop
sgn *.trefaimsx *.hitup floorstore
dupbool
808 !=
*.vel 7420 *.refdx 452 862 *.tin3 10357 *433 -1 store
*.eye9 -199 substore
^ 506 *.kills 789 .sx store
~ sqr store
absstore
store
781 .eye7dir store
*.shsx dupbool
addstore
add .mkvenom store
*.slime absstore
.tout5 store
*.trefaimdx 7 >
25421 over *.hitdn .refdx dec
store
*.tin2 337 clearbool
overbool
!%=
10821 *.pleas *.hitang 14601 *561 floor 900 *110 *.myaimdx 864 dec
!%=
sqr 512 *.tieang ~ *512 *403 *395 426 dropbool
21710 *.tin5 absstore
.shell divstore
floorstore
& -- negstore
*.tiepres *.refvenom div *188 *.trefvelyourdx 301 stop
-125 *.tin2 *.reftie false
194 ceil 808 *.hitup 28508 808 *.hitdn *.reftie *.tin2 ceil *.availability 638 floorstore
xor
>
<< *.mass xor
*.maxvel 524 18729 *.refage 11703 862 store
store
522 *.hitdx *.refmulti 466 abs *.robage store
417 sin 538 2200 *.availability *433 *.edge store
*.myeye 453 1195 floorstore
*.trefaimdx 25487 *.refypos absstore
store
22708 rndstore
31821 negstore
.out3 store
<< >
xor
floorstore
833 *.eyef 835 ceil 25487 *.trefnrg pyth *.trefaimdx floorstore
.aimright store
store
-1 *.trefeye *.vel *.tieang inc
521 stop
833 dropbool
*.thisgene substore
.mkpoison store
30726 .stifftie store
*.trefshoot inc
*.tielen1 412 !%=
<=
521 538 *.trefaimsx -1 *.tielen4 substore
2825 *.tin6 *.robage ceil *-368 & | ~=
*264 <=
sqr *.trefshoot store
ceilstore
415 *.kills 789 store
absstore
store
*.slime .mkvenom store
802 *.trefshoot sin negstore
13005 .eye2dir substore
833 539 31821 store
store
802 *.tielen3 *.reftype *.robage substore
5723 store
*845 *.tin6 *.refveldx *.trefvelmydn .aimshoot store
substore
*.thisgene 15509 << *.veldx ~ sqr store
*.trefbody store
sgnstore
store
*-22 .mkvenom substore
*.eyef negstore
absstore
substore
*.tin3 *.reftie 528 sin 486 30726 ceilstore
drop 524 *.tin6 *.treffixed store
addstore
store
11703 301 *.eyef << store
.tielen3 store
=
store
347 !~=
521 sqr 804 539 *.reftype substore
5 *.refdx 11703 *.refsx *.in8 1 floor 2200 417 & 465 =
!~=
347 store
.eye1dir substore
*.reftype 13531 804 sqr *264 .up sgnstore
*.eyef *.deltie *.tieang1 *.velscalar *.multi *732 *.myeye sgnstore
<< *.mass *.deltie .eye5dir store
absstore
14 *.in1 store
826 *.daytime rndstore
stop
*.shflav >=
30726 411 25487 31456 dec
addstore
negstore
*.reftype store
349 *.trefvelmydn ceil *.trefaimdx 524 %=
store
30726 *.trefshoot *.refage !=
*.ypos *.trefbody .tielen1 store
store
store
negstore
*.slime 12731 inc
overbool
!=
22708 *.reftype 1 *8302 rndstore
*.trefvelmysx *.trefshoot *.myaimdx *.trefaimdx 412 add sin 417 862 .up absstore
store
*.robage store
store
store
862 absstore
store
*.tieang1 *.vel store
substore
*.in4 1 *.vel 338 xor
rnd 18220 store
*.refvelsx -337 floorstore
12525 214 sub addstore
.vshoot store
*.reftie sgnstore
store
substore
store
806 411 338 dist .eye8width rndstore
*.myeye store
11703 467 *677 *.tin1 store
cos sin sqr *.mydx * .tielen3 store
832 sin *.eyef .eye8width store
dupbool
addstore
11703 ~ 338 .tout3 addstore
store
store
*.tin7 store
*.daytime *.trefbody ~ 14449 store
sin *.in2 cos sin 474 789 6543 sin 5 rnd 31821 store
835 ceil 25487 *.trefnrg pyth *.refsx floorstore
.aimright store
store
-1 *.trefeye *.vel *.tieang inc
521 stop
833 dropbool
*.thisgene substore
521 538 *.trefaimsx -1 *.tielen4 substore
2825 *.tin6 *.robage ceil store
^ 5723 *.eyef angle *.robage .up store
.tout9 multstore
and
.aimright store
30726 808 *.hitdn *.reftie store
logx *.trefbody store
538 *.eye3 11825 store
480 809 *633 *.out4 .numties sqrstore
*.mydn 794 multstore
not
%=
store
30726 *.trefshoot sgnstore
12510 761 store
801 521 481 *114 486 14449 store
add store
1 *8302 *.trefshoot *.hitdn drop *-311 10018 store
486 *.refdx store
addstore
480 18220 substore
*.in1 >
558 mod *.multi <
sqr *.trefup *110 sgnstore
*.eyef over 26728 store
*.trefxpos 411 *-132 *.hitdn *668 409 0 *.trefdn swap ~=
substore
rndstore
338 483 *.refvelup *.vel overbool
store
store
%=
store
store
store
18220 absstore
store
*.trefshoot ceil *.tmemval store
301 *.refdx *.refvelscalar *2410 30726 store
*.nrg .tieang4 store
704 *.hitdn >
7 *.trefaimdx dec
overbool
store
*.tin6 804 *.myties *.vel -85 negstore
804 *.tiepres store
862 absstore
inc
ceil inc
store
*.refdx *.eyef angle 824 2539 *.trefaimdx !~=
*.thisgene >
.tout8 store
.out4 store
*.eye9 absstore
469 .tieang2 store
*.eye7 *.eye5 25686 *433 -326 *.robage .tieang1 store
*.shdx 26525 overbool
*.myties 522 28982 store
19486 << *.tin9 *.refaim .mkpoison negstore
cos *645 12389 dropbool
addstore
*232 *-6 substore
over *.mydx swap divstore
dropbool
multstore
overbool
sgnstore
*.fertilized sin *.ypos *630 floorstore
dropbool
angle multstore
true
*.vel *.tin7 .timer store
*433 *.edge ceilstore
dropbool
16018 .up store
store
sgnstore
345 .eye9width dec
*.slime store
*.robage store
*.myties xor
>
sin *.myties absstore
dupbool
*.tin1 *.shdn *.refnrg 1 *.refeye %=
*.eyef .mrepro store
dec
704 *.vel .stifftie absstore
*.tin7 5723 store
ceilstore
*.refup *.ypos .aimright store
absstore
28508 * 804 1 .out5 store
22708 *-22 *.paralyzed stop
floorstore
*.trefaimdx *.edge 3801 *.vel substore
4835 789 832 330 13684 *.robage *.refup inc
not
*.eyef *.tin3 824 *.mass 2200 *.tin6 store
sqr store
sgnstore
floorstore
*.robage store
11703 .mrepro store
-1 2539 store
28508 *.trefaimdx mod *.refvelsx multstore
store
dropbool
467 *.edge absstore
store
22708 rndstore
31821 negstore
.out3 store
*.trefaimdx 30726 *.tin6 *.refveldx *.trefvelmydn *433 *-22 *.trefbody store
!=
*.ypos floorstore
ceilstore
520 ceilstore
ceilstore
substore
*.robage mod *.tieang1 store
>
*264 <=
!%=
412 *.tielen1 inc
*.trefshoot store
331 30726 store
826 and
*-4 *387 *.multi dupbool
.aimleft store
true
13055 *635 .trefvelyourup absstore
.eye5dir rndstore
15403 *349 negstore
store
480 862 *.trefbody *.pain floorstore
*.veldn *.robage store
826 .aimshoot store
store
store
store
floorstore
!%=
<=
store
store
rnd ceilstore
521 !%=
drop store
2849 store
*.mydx store
417 sin store
over absstore
addstore
substore
ceil floorstore
476 24687 store
~ !=
store
~=
14449 2200 *-22 *.reftie sgnstore
862 .up absstore
store
*.robage multstore
862 store
*.trefvelyoursx *.eyef negstore
& 832 *.bodgain store
*.trefshoot .eye1dir store
*.in8 dupbool
*.numties >
*.robage store
*.vel 331 483 *.trefbody 809 5723 *.vel *.multi store
.fdbody store
<
17205 true
^ 17198 *.mydn %=
substore
substore
*.in10 %=
*114 stop
*.refvelsx 25487 & *.tin2 469 524 824 .eye1dir sgnstore
substore
809 486 *.thisgene *.trefvelscalar *.refvelsx inc
store
8401 *.trefaimsx sgn swap dist *.refaim 804 .up store
414 *.trefaimsx sgn stop
*433 *.kills 789 862 store
store
*.tin1 809 5723 *375 ++ absstore
894 *785 sgnstore
523 *97 697 30856 store
or
dist sgn *.reftie - floorstore
*384 *274 *.trefaim 416 *.xpos sub store
*8302 .vshoot store
.numties substore
*.shdn !%=
store
store
sqrstore
store
835 *-772 *.refmulti 6543 sin *.trefvelmysx rndstore
338 483 *.refvelup angle >
dropbool
*-138 and
%=
logx dropbool
!=
*.vel 3 *.trefvelyourdn 28508 store
*.hitsx 27603 626 808 dupbool
overbool
absstore
*.myties 522 *.mysx * *.trefvelyourup 1202 *.sun xor
696 * stop
9816 480 480 <
*.robage multstore
862 store
.tieang1 store
%=
store
dropbool
.tout6 dec
*.tieang2 store
absstore
true
store
535 .vshoot store
*.refaim =
.eye8width store
!=
logx dup *.trefaimdx 1195 negstore
*.trefypos overbool
store
338 *.maxvel 2 *.tin3 logx & -1 *.myup store
*.vel store
*.robage *.tin2 -1 floorstore
store
9 *.refaimdx 26021 906 store
487 25508 *.myties .tout2 store
*558 negstore
*.trefvelscalar *.tieang1 absstore
*.refdx store
floorstore
*.refdx absstore
*.tieang1 *.reftype 25686 store
cos negstore
*.eyef *.trefvelyoursx overbool
*.eye9 *.robage store
28982 store
19486 << *.tin9 *.refaim .mkpoison negstore
cos *645 12389 dropbool
addstore
*232 *-6 417 sin store
over absstore
store
substore
*939 inc
*.refvelscalar store
dec
substore
*.tieang1 store
>
floorstore
18722 *.in8 *264 ceilstore
dropbool
*9283 .aimright negstore
824 *.robage *.trefvelscalar over store
*.refvelsx *.refxpos 803 533 *843 clearbool
swapbool
inc
805 -227 .eye1width substore
*.thisgene *264 *9283 sgnstore
overbool
store
store
pyth *.robage 467 11703 store
*.myeye *.vel 3 *.trefaimdx 28508 store
*.hitsx *.vtimer %=
store
*17 824 *.robage ceil floorstore
25686 *.refypos store
store
store
*.mass *.refvelsx *.myaimsx 30726 *.trefvelscalar *110 *.trefbody *.tin2 *.reftie store
824 logx floorstore
!%=
*.eyef 25686 store
xor
696 xor
*.sun 27511 floorstore
483 921 31821 >=
*.refvelsx 529 xor
809 *-22 *.timer 1 *.in10 xor
xor
.aimright store
substore
18220 *.eyef *.refbody 20533 store
11825 338 *.totalmyspecies sgnstore
*.mass 2200 %=
339 *.trefaimsx 466 833 =
25686 store
store
store
<
*.refvelscalar inc
store
411 25487 store
%=
substore
*.vel angle 15009 *.tin3 pow store
>
522 *.myties 626 808 dupbool
overbool
521 801 *.tin3 ~ !=
store
sin 6543 dist 14449 2825 *.tin6 *.robage 862 true
804 ^ *.paralyzed >
*.eyef store
*.eyef store
store
store
store
*8302 rndstore
multstore
*.refvelsx 8302 .up store
*.trefshoot *2410 ceilstore
*.availability 862 1 *8302 *.velscalar *.multi *.tin3 store
rndstore
486 ~ >> negstore
*98 12496 .out2 store
521 480 *.refxpos absstore
*.tieang1 *.reftype dropbool
*.refveldn floor ~ store
*.eyef >
26482 *.vel *409 store
31821 negstore
486 *.eye3 *.aimleft *.refaim 2539 *635 * store
*.trefbody store
!=
*.ypos *.trefbody over store
2200 *.mass sgnstore
*.bodgain inc
store
696 %=
store
*.refdx store
5723 dupbool
absstore
13138 26965 .eye5 sqrstore
!=
mult *.tout8 1211 *362 xor
root *.eyef *8302 xor
store
store
store
484 *.trefbody *.ypos !=
>
over *.in4 store
*.myaimdx *.trefshoot sin negstore
*.fixed 522 .out9 store
*.hitup .vloc store
<< 25686 %=
*.hit rnd >> floorstore
-337 inc
^ anglecmp *.refvelsx xor
*.myties 1 >
*.reftype store
store
store
- ceilstore
*264 *.reftie *.trefaimdx *.mass 2200 538 -227 10458 480 1 14449 floor 1195 anglecmp sub <
-1 *.tin3 inc
*.eye3 *.body *.shdn *.reftype *.tieang1 absstore
*.refdx sin angle 824 524 *.trefbody xor
xor
14426 dec
1 *264 *.eye9 *.robage over store
2229 *656 !~=
650 sqr 804 *.vel store
mult ceilstore
addstore
store
29696 *.reftype *.maxvel add | dup 819 *321 *282 *-495 mod root 1 *.slime *.tielen 2525 *.myties .tout2 store
!~=
<< <
swap floorstore
dup >> 344 dec
stop
*.mass * 538 *692 store
*.myaimsx * 1313 dupbool
absstore
anglecmp store
*.veldn *.deltie 538 *-784 multstore
10 drop ++ floorstore
rnd ++ *.trefvelmydx store
*.eye9 18220 31220 substore
^ 5723 *110 *.mydx 483 *677 *.mass substore
%=
*.myeye 862 ~ rnd store
store
.out9 dec
store
*.hitdx >=
30726 411 *.myaimsx 31456 dec
addstore
349 *.trefvelmydn store
substore
addstore
.eye3dir store
11703 store
*.refvelup 2473 sqrstore
*.trefdx 804 808 *.refvelsx 609 not
6199 *356 %=
floorstore
addstore
inc
*114 ~ ++ *674 *.trefbody *.tielen2 *.vel *110 store
*.eyef 18220 sin 2849 338 rnd *8302 substore
*.thisgene *.tin6 .out9 store
*.robage 698 *.trefvelyourup 11703 .eye9dir store
901 *.tielen 804 521 *16 <
480 1 *.robage 698 *.trefvelyourup .eye8width store
store
*.refdx .eye8width store
483 *.nrg *.in2 dec
*7928 862 *.refveldx store
absstore
dupbool
5723 *.trefbody *.ypos *.trefxpos store
addstore
*.tin3 *.tin2 *.robage 1 *.waste store
802 *.sun 809 11825 sin negstore
*.fixed *.robage store
>
store
pow ~ << store
div ceil *.tin1 sgnstore
13543 *.in6 *.genes 30726 *.trefbody ceilstore
store
absstore
*.tin3 5 stop
25487 184 414 xor
862 .tout8 store
*.robage *.eye9 overbool
-1 ~=
14449 .shareshell store
substore
store
>
*.aimleft *.numties .tout6 store
*.refaim *2410 8302 addstore
31282 12496 *.refxpos 480 .eye1dir store
801 480 17371 anglecmp absstore
store
.out9 store
*.trefbody sgnstore
sub 2884 *254 store
481 div *.tout8 *24 sqr sqrstore
ceilstore
296 substore
*.tieang3 *.trefeye *.tin3 *370 .eye8width store
*.robage 1195 >
*779 substore
multstore
11286 sqrstore
*-61 -- *.trefshell 331 338 31821 *.myties 2525 !=
dupbool
*.vel *.trefaimsx false
367 substore
dec
store
ceil 2200 31821 inc
overbool
*.edge *.shootval ceilstore
*.trefnrg *436 multstore
negstore
multstore
*851 multstore
*874 *.in1 store
*.trefbody store
1202 *.trefvelyourup !=
*.mass xor
store
19486 *.trefnrg store
.tout10 negstore
substore
2200 538 sin .tout8 store
*.refaimsx *433 25686 *.eye5 *.robage -323 absstore
28508 -1 store
*.refshell store
*.refdx .up store
store
*.tieang1 .repro store
mod *.refvelsx multstore
rndstore
store
xor
>> mult *8302 2539 store
13684 sqr ~ *.in4 store
store
store
dropbool
*.thisgene substore
*264 <=
*.tin5 *.vel store
absstore
store
808 *110 *.myvenom negstore
11825 >
*.eyef *.in10 1 *.timer 29696 store
absstore
1 862 sgnstore
*.reftie *760 *674 sqrstore
302 *.timer & *.refaimdx store
*.tin3 *.reftype *.trefvelyourup floorstore
logx 411 25686 *.refnrg 17826 rndstore
*520 | 824 .out5 inc
*.tin3 338 11825 *.myties 539 >
clear .mrepro store
~ 848 ceilstore
*.refage <
*.vel *.paralyzed *.trefbody *.ypos << store
.vshoot store
*.refshell *110 808 *.in1 5723 store
5 *654 12731 sin *.eyef 804 *.rdboy *.robage *.tin2 *.sun store
store
*.in8 *.refsx *-18 store
store
*.robage floorstore
store
*.robage 521 >
sin 412 809 *.tin10 & absstore
*2417 303 *517 negstore
11884 *399 & 1 *264 substore
*.reftype 13531 804 false
521 sin *.pwaste 13684 store
.shareshell store
substore
*.chlr ~ *.hitup store
store
10426 *.hitdx *.sun store
*.hitsx store
833 ~ store
824 *.tmemval substore
negstore
31821 true
28824 804 *908 negstore
731 dropbool
2 angle store
~ sgnstore
inc
*8302 store
521 *.tin6 480 ceil *.refveldx div - *229 407 572 *.refvelscalar false
*.trefnrg 405 inc
.out10 store
*.trefvelmyup store
*.robage 586 absstore
store
floorstore
*.trefshoot addstore
anglecmp 5 483 .mkchlr store
ceilstore
*.vel store
.up store
store
store
absstore
store
*.eye7 12731 30525 store
sgnstore
698 sgn dist .aimright substore
*.daytime 8481 789 ~ rnd dist mult .mkpoison store
*.tin1 rndstore
1 638 floorstore
688 *177 32000 negstore
*.veldn .tin4 substore
540 *.refaimdx 494 *.shdn overbool
521 *.tin6 add dist negstore
inc
480 *.refnrg *-22 store
store
862 *565 ceilstore
*.refveldx inc
*.trefbody - ~ *.trefvelscalar store
over .eye7dir store
store
25487 *.myeye *.eyef negstore
25686 804 .up store
negstore
539 *.tin9 *.tielen store
28982 store
*.trefvelmysx sin 6543 *.refmulti abs substore
*.trefdn -122 %=
533 *.in4 substore
absstore
*.refmulti 466 *.in4 6543 sin *.trefvelmysx negstore
divstore
pow
'''''''''''''''''''''''' Gene: 9 Begins at position 5864 '''''''''''''''''''''''
cond
*361 499 absstore
801 521 .tieang2 store
761 12510 sgnstore
store
%=
store
addstore
substore
substore
12731 169 | *.aimright sin pyth
'''''''''''''''''''''''' Gene: 9 Ends at position 5886 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 10 Begins at position 5887 '''''''''''''''''''''''
cond
~ *-712 ~=
dup addstore
*587 -42 *114 store
*.vel .vshoot store
store
1195 474 *.eyef *333 11703 *.shdn *.body xor
xor
dupbool
over *.trefbody *.eyef *110 store
angle *.vel .mkpoison store
*.eyef dec
negstore
store
*.tin2 true
^ store
*.trefvelmyup absstore
862 *.robage store
524 *264 539 31821 root inc
480 *.trefaimdx *.tielen .up store
*.eye9 18220 31220 substore
sqrstore
stop
'''''''''''''''''''''''' Gene: 10 Ends at position 5949 '''''''''''''''''''''''
*.totalmyspecies *.fixed *264 31988 *.refvelsx 9503 sgnstore
store
30525 12731 store
store
*.maxvel substore
*.robage .tielen3 store
.eye9dir store
store
824 1 *.in8 824 524 .tout6 store
*.refsx *.in8 18722 floorstore
*.trefbody *110 *.trefvelscalar 30726 *.myaimsx *.refvelsx *.mass substore
*.tieang1 store
>
*.tin2 *.reftie xor
529 *.refvelsx >=
31821 store
store
809 *.paralyzed *-784 drop *.refbody 20533 store
11825 338 *.totalmyspecies sgnstore
*.mass 2200 %=
339 *.trefaimsx 466 833 521 801 *.tin3 ~ !=
store
sin 6543 dist 14449 store
.out2 negstore
div store
*.trefbody store
!=
*.mass 2200 %=
339 *.trefaimsx 466 833 521 801 *.tin3 ~ 10357 *.refage store
1 *.eye9 negstore
*691 floorstore
dist -- .trefnrg inc
1208 429 *492 *324 *.tin1 add 334 *367 13189 logx *.trefbody <=
*767 * over 482 *.shdx *.reftie 522 30007 >
sin 809 rnd store
angle 824 *.refpoison 789 469 sqr store
store
store
store
*.robage *.eye9 524 824 angle *.eyef *.tin6 .eye1dir ceilstore
*387 10954 addstore
sqrstore
536 *-22 store
<
480 531 *.eyef stop
store
.readtie store
*8302 store
store
338 411 *.trefvelmydx 411 830 *.eye8 * *.reffixed .eye2dir negstore
*.refdx substore
18220 ~=
'''''''''''''''''''''''' Gene: 11 Begins at position 6136 '''''''''''''''''''''''
start
>> addstore
-- swapbool
stop
'''''''''''''''''''''''' Gene: 11 Ends at position 6141 '''''''''''''''''''''''
dropbool
20706 521 dupbool
negstore
*.reftie *-368 ceil *.robage *.tin6 *753 522 *.myties absstore
substore
store
%=
substore
ceilstore
680 *747 .tout1 negstore
*15 dec
32000 %=
*.hitdx ~ 9811 absstore
<< <
832 524 419 538 *.in2 480 *8302 804 .eye9dir store
store
floorstore
.eye9dir substore
%=
store
.eye8width dec
15009 angle *.vel substore
-199 *.trefbody logx store
*.myeye *.vel 3 *.trefaimdx 28508 store
*.hitsx *.hit %=
25686 store
12467 store
*.tieang2 absstore
store
store
335 dropbool
*.trefaimsx 698 sgn floorstore
inc
sgnstore
*.eye7 dist 483 .mkchlr store
*.refypos 25686 floorstore
ceil *.robage 824 *.robage 467 11703 474 *.myaimsx stop
789 store
480 3335 521 *.trefvelyourup .eye8width floorstore
*.in3 store
18729 524 dup *.refshell *110 *.robage dup *.thisgene floorstore
%=
*356 6199 not
609 sqr <=
26821 dec
dec
*.trefaimdx 7 >
*.hitdn .refdx store
483 *.nrg store
*254 2884 *.tout8 *.tin1 824 .eye4dir sgnstore
store
*.maxvel 524 18729 *.refage 11703 862 substore
*.eyef negstore
absstore
substore
7 *.refmulti .tout6 store
*.reftie *.thisgene *.refpoison 25686 floorstore
ceil store
31821 539 .shareslime substore
522 13005 negstore
sin *.trefshoot .shareslime store
*.robage *264 store
*.tin2 28828 %=
521 .out2 store
~ store
*.reftie >
862 *.availability sgnstore
*.mydn *.robage xor
store
808 522 *.fixed negstore
sin *.trefshoot *.myaimdx store
*.in4 over >
835 *.hitup store
store
store
484 *.trefbody *.ypos !=
>
1 *.myties xor
*.refvelsx anglecmp ^ inc
-337 floorstore
>> store
417 *-22 *396 *-275 *406 logx xor
*.myaimsx *.refvelsx dupbool
.tieang3 store
>
sin 483 8401 store
8729 stop
*.availability *.trefup *.myvenom *.shdn store
*403 sqrstore
multstore
dec
.eye8width sqrstore
clearbool
*.tielen1 *.trefvelyourdn 25686 .shoot ceilstore
*.trefaimdx floorstore
stop
not
*.eyef 6 *24 add dupbool
*.velscalar 338 ~ store
>
862 store
*.hitdn rndstore
ceil .tielen3 absstore
-323 808 *.in1 *.trefvelmysx *565 698 .mkvenom ceilstore
*.vel 804 xor
*.tiepres absstore
420 rnd *.tin3 substore
sin << *.refvelsx !=
!~=
dec
angle 24523 *.sx *.hit store
*.tin1 *.ypos *7959 logx 794 32000 overbool
*609 26706 *.tin6 804 *.tielen2 1195 832 >
xor
*.myties *.vel 824 stop
>
xor
floorstore
638 *.availability ceil *.tin2 *.reftie *.hitdn 808 480 <
<< absstore
9811 ~ *.hitdx dupbool
negstore
store
store
20533 *.refbody drop *-784 *.paralyzed absstore
507 cos dup 691 *472 * inc
multstore
dec
*.refypos store
833 *.in6 substore
multstore
484 *.mkchlr 460 !~=
--- End code ---
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