Bots and Simulations > Bot Tavern

converting to plant?

<< < (2/2)

Numsgil:
I can add a zero-sum veg feeding method.  The less vegs there are the more nrg each veg gets.

Endy:
That might be an idea.

Wel: what did you mean about mimicking an enemy's eye number? It's possible to do this with great difficulty currently(gene deletion or gene multiplication via viruses); but I don't see how it'd relate to virus firing. All you have to do is vshoot and delete the "foriegn" dna.

Don't real viruses have to destroy the infected cell with sheer numbers to be let out? Could we make something similar have to happen in DB? (Not against viruses just think the things are too good at what they're doing :) )

PurpleYouko:

--- Quote ---I can add a zero-sum veg feeding method. The less vegs there are the more nrg each veg gets.
--- End quote ---
I went to a lot of trouble to stop it doing that a few versions back.
The idea is both unrealistic and actually causes a lot of problems.

The way it used to work you could actually get a negative food token given to the veggies if you got too many of them. The problem often used to show up when the bots were cultivating veggies (ie battery bots). First you get a point where there is no net growth then it goes negative and veggies start to pop out of existence for no reason.

It was damned annoying and I would really prefer not to go back there.

Numsgil:
Yes, I agree that in most situations its unrealistic.  But I can also see it argued that at times it is useful for modelling certain evolutionary things.  Currently I have like 3 different veg feeding methods in the program.

Navigation

[0] Message Index

[*] Previous page

Go to full version