Author Topic: is it possible  (Read 4813 times)

Offline spoonkiny

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is it possible
« on: September 07, 2005, 07:04:20 PM »
to make a very complex bot an example a water bear


that and have it move?

probably not huh? :unsure:
« Last Edit: September 08, 2005, 06:53:23 PM by Numsgil »

Offline PurpleYouko

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is it possible
« Reply #1 on: September 07, 2005, 07:06:54 PM »
I would say it is possible but certainly not easy.

Have you checked out some of the more complex multi-bots?
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Offline Botsareus

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is it possible
« Reply #2 on: September 07, 2005, 07:43:09 PM »
soon. , sounds like a fun robot...

Check out "worm" in the bestary , its more like a wiggle , wiggle fishy thing, but it can be moded enough (parts added) to move like that thing "water bear" or somthing.

The overall shape and valume wont be perefict. We simply dont have enough spu this days to try a mb more then 10 cells big.

Offline Numsgil

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is it possible
« Reply #3 on: September 08, 2005, 02:23:45 PM »
In 2.4 currently you can't make a swimming bot because I was having trouble integrating the forces caused on ties moving in the medium.

Just a note.

Offline Greven

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is it possible
« Reply #4 on: September 08, 2005, 03:00:47 PM »
Actually you could make something like this.

'  h
'  l
L-b-L
'  l
L-b-L

Could it not be possible in the current system or something like it?

h = head
b = body
and
L = leg

Can it move if moves its legs or the like, and the body will follow by forces...???
« Last Edit: September 08, 2005, 03:01:54 PM by Greven »
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline PurpleYouko

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« Reply #5 on: September 08, 2005, 03:47:31 PM »
Just relying on forces doesn't work too well. You move a leg backwards and the body moves forward (conservation of momentum)
Then you move the leg forward again and the body goes right back where it was.

A better option!!!

Move legs forward then make the feet grab something with "fixpos" then when you move the legs back the body will move forward. Make the legs let go and move them forward again.

You could get a centipede this way in theory.
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Offline Botsareus

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« Reply #6 on: September 08, 2005, 03:58:19 PM »
That fixpos is evil btw, my first is using it to kill off everyone else fast , just sits there shots everything crossing its path.

Offline PurpleYouko

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« Reply #7 on: September 08, 2005, 04:29:12 PM »
How do you kill anything with FIXPOS?  :blink:
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Offline Botsareus

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« Reply #8 on: September 08, 2005, 04:42:44 PM »
you know the way first bots are , they run in straight lines, So its like every robot takes a turn passing the same point, If they had someone to push arroung like (no fixpos when a robot does nothing exsept shoot in one place) then there line of death would of bin distorted a little and they have a better chance.

But since the robot just stays there and everything bounces off him in exactly the same way, robots take turns getting sprayed the hell out of them by that son of a beEEEEep, Maybe make an energy shot bounce off a robot when it has full energy?
(just an idea , you don't have to do it its not a big rush)

(and fixpos does not kill the robots, the robots kill themselfs , I know, I found ways arround it too.)

Offline spoonkiny

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is it possible
« Reply #9 on: September 08, 2005, 04:57:41 PM »
ok soo how do you make a MB ? what do you do to make a new body part form?

Offline Endy

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« Reply #10 on: September 08, 2005, 05:53:07 PM »
Basically for developed MB's the bot reproduces like normal but if it has 0 ties it will tie to it's parent. When it reaches it's max desired size and has enough nrg, it either splits and repeats above step or simply reproduces and doesn't permanently tie to the child.

An evolved version I've seen lately for some reason is the development of fractal trees of bots.(The One is notorious for this) The child ties to their parent at birth. If a parent dies the MB splits to produce new sets of "trees". They also will repro a temporary Single bot if the parent reaches the max number of ties.

Another evolved method is to form a blob of tied bots, that bennefits from the aimdx/aimsx to spin the entire structure.

Offline Numsgil

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« Reply #11 on: September 08, 2005, 06:52:44 PM »
In 2.4, tie forces are now like springs.  Damped springs anyway.  You should really play around with it some time to get a feel...

I've always felt fixpos was a little artificial.  I wish there was a better way that gave the same result.

Offline PurpleYouko

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« Reply #12 on: September 08, 2005, 08:51:58 PM »
Quote
ok soo how do you make a MB ? what do you do to make a new body part form?

Check out a few of the MBs in the beastiary or on the DB database site (see links)

Also check out my tutorial on the FTP download site. It shows a step by step approach to making a simple MB. More complex ones (mine anyway) include Devincio hexagonis, Inchworm and several others.

Hexagonis is still the biggest organized MB to my knowledge. 6 Bots in a carefully made circular formation.
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Offline Botsareus

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« Reply #13 on: September 08, 2005, 09:10:11 PM »
[span style=\'font-size:8pt;line-height:100%\']spooky please, please stop posting "stuped" bots in the bestary. Is it just me? Am I hyper or what?[/span]
« Last Edit: September 08, 2005, 09:10:56 PM by Botsareus »

Offline Endy

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« Reply #14 on: September 08, 2005, 09:10:56 PM »
Umm...high mass has a similar effect to .fixpos; the only difference being the bot can still be shoved around somewhat.

I've seen bigger MBs than hex but the word organized is [you]extremely[/you][/b] debatable. :) :D
« Last Edit: September 08, 2005, 09:11:50 PM by Endy »