I just decided to run my first DB sim in a while, and found a veggie I didn't release (no idea why). Anyway, it'd appear to be more effective than the standard ol alga. In my current simulations its population shoots up fairly rapidly, drops a bit, shoots up again pretty quick, then gradually steadily increases. It forms nice little clusters too. It's reproduction works quite nicely off a toggle between normal and cancerous, it seems a nice balance for a veg.
'Algamomenta (Veggie)
'By Spike43884
def count 175
'Gene 1 Chloroplast Making
cond
*.chlr *.light <
start
200 .mkchlr store
stop
'Gene 2 Virus Defences
cond
*.waste 5000 <
start
*.nrg 400 div .mkslime store
stop
'Gene 3 Reproduction (Normal)
cond
*.nrg 3000 >
*.count 3 <
start
30 .repro store
20 .aimdx store
10 rnd 2 rnd 1 add mult 5 add .dn store
*.count 1 add .count store
stop
'Gene 4 Reproduction (Cancerous)
cond
*.count 3 =
*.nrg 300 >
start
0 .count store
10 .repro store
15 .repro store
20 .repro store
25 .repro store
1 .fixpos store
stop
'Gene 5 Tie Destruction
cond
*.robage 1 =
start
.deltie inc
stop
'Gene 6 Coagulation
cond
*.refties *.myties =
start
.tie inc
*.tiepres .tienum
stop
'Gene 7 Tie Handling
cond
*.numties 0 !=
start
90 .stifftie store
300 rnd 1 rnd 1 add mult 1 rnd 1 add div .fixlen store
*.numties 20 mult 5 rnd 1 add mult 2 rnd 1 add div .fixang store
stop
'Gene 8 Old Age, Poisoning or Pain
cond
*.robage 1500 >
*.poisoned 0 !=
*.poisoned 0 != and or
*.pain 100 > or
start
5 .repro store
10 .repro store
15 .repro store
20 .repro store
25 .repro store
30 .repro store
35 .repro store
40 .repro store
45 .repro store
50 .repro store
55 .repro store
60 .repro store
65 .repro store
70 .repro store
75 .repro store
80 .repro store
85 .repro store
90 .repro store
95 .repro store
stop
end