Author Topic: Rip through them bots!  (Read 5641 times)

Offline Numsgil

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« on: August 23, 2005, 11:04:45 AM »
I got this idea from my bots wasting time and energy trying to eat veggies with 3 nrg each.

As a -1 or -6 shot hits a bot, the bot sheds nrg like normal.  However, if the shot would kill the bot, the shot doesn't disappear, but continues onward with reduced power.

So theoretically you could kill like 3 or 4 bots with a single shot if the shot is powerful enough.

I already worked out the code for it, I just need some feedback.

Offline Ulciscor

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« Reply #1 on: August 23, 2005, 12:17:00 PM »
Hmm would it carry on in a straight path, or would it have some physics stuff to obey?
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Offline Numsgil

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« Reply #2 on: August 23, 2005, 01:00:15 PM »
I was imagining it's speed, path, and range being unaffected.  Only the shots power would be effected.  But I can certainly change that if you'd like.

Offline Ulciscor

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« Reply #3 on: August 23, 2005, 01:08:37 PM »
I dunno, I was just wondering, I guess... at first I suppose speed and range should change too, but I don't know if there is any point adding this.
I think the path should stay the same; the image of a powerful shot ricocheting around in a patch of veggies is cool but worrying.
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Offline PurpleYouko

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« Reply #4 on: August 23, 2005, 04:43:45 PM »
how about adding a shot defection field that will bend a shot away from a bot that is using it?  :D
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Offline Ulciscor

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« Reply #5 on: August 23, 2005, 05:32:47 PM »
I've been wondering for a while why a bot with > 0 body doesn't bounce the shot off them, whilst taking X energy of the shot where X is proportional to the target's body, if you know what I mean. A bot with 0 body would take 100% of the shot energy.
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Offline Botsareus

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« Reply #6 on: August 23, 2005, 05:34:35 PM »
Quote
how about adding a shot defection field that will bend a shot away from a bot that is using it


No thats not realistic. (and what's up with a simly there? sarcasm?)

How about it will band the shot based on the angel the shot hit the pray, and slow the shot down.

Anyway the whole idea sounds like extra code to me, if its really importent then add it. I rimember discussions about running out of memory of vb, they keep me oneasy. I can just imagne the pain of rewriting it all in C... scary.
« Last Edit: August 23, 2005, 05:36:06 PM by Botsareus »

Offline Numsgil

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« Reply #7 on: August 23, 2005, 06:33:56 PM »
The only problem with deflecting the shot is that the returning nrg shot is unlikely to find the original shooting bot.

I don't know if that's good or bad, just an observation.

Offline Ulciscor

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« Reply #8 on: August 23, 2005, 06:55:24 PM »
I don't think that's a bad thing. Maybe the attacking bot can vary the shot strength depending on the body of the target.
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Offline Numsgil

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« Reply #9 on: August 23, 2005, 07:22:17 PM »
Bots can already power up shots through shootval (not many bots are using this yet), so part of what you propose is already there.

Offline Ulciscor

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« Reply #10 on: August 23, 2005, 08:30:14 PM »
What I was wondering was could the bot calculate the bext energy level to store in shootval depending on the body of the target?
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Offline Numsgil

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« Reply #11 on: August 23, 2005, 09:04:01 PM »
It'd be difficult.  You'd need to use logarithms (or approximations thereof) since the shootval increase in power is logarithmic for energy spent.

Offline Ulciscor

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« Reply #12 on: August 23, 2005, 10:19:24 PM »
That was gonna be my next question lol
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Offline Zelos

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« Reply #13 on: August 28, 2005, 01:58:20 PM »
a idea could be to add so that bot eat like if they hade a mouth, they have to get close and bite a bot, then it dies and then the body lies there and the other bot can eat it. instant of the shoots
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Offline Numsgil

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« Reply #14 on: August 28, 2005, 09:07:26 PM »
I wouldn't want to entirely get rid of the shot system.  I think it's cool, and rather unique.

Theoretically, with corpses turned on, you can fire a powerful -1 shot, kill a bot in a hit or two with that (since a bot will die of it has <=0 energy), and feed in peace using -6 shots on the corpse.