Author Topic: Convergent Antbot(Spork22)10-14-2015  (Read 5451 times)

Offline spork22

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Convergent Antbot(Spork22)10-14-2015
« on: August 14, 2015, 10:54:39 AM »
I have finally integrated the ability to share the location of enemies to other workers. Did I mention I also made Convergent into an antbot? The only problem I have is that they still want to hang around wherever they found the food.

Code: [Select]
def ex 55
def ey 54
def circle 53
def qx 56
def qy 57
def queen 50
def worker 51
def queenset 58
def goinghome 59
def nrgratio 100



cond
*.queen 1 =
start

10 dup *.nrgratio sub sgn abs .nrgratio mult store

100 .strbody *.nrg *.body 10 div *.nrgratio ++ mult       sub sgn 0 floor mult store
100 .fdbody        *.body 10 div *.nrgratio    mult *.nrg sub sgn 0 floor mult *.body 100 sub sgn 0 floor mult store

stop



'/*****proper reproduction 1

cond
  *.nrg
  20000
  >
start
  50
  .repro
  store
 
cond
*.robage 50 >=
*.nrg 1000 >=
*.worker 0 =
start
2 .repro store
1 .queen store
1 .out6 store
1 .fixpos store
stop

cond
*.eye5 50 >
*.in6 1 =
start
1 .queenset store
1 .worker store
*.refxpos .qx store
*.refypos .qy store
1 .out7 store
stop



cond
*.in6 1 =
*.robage 20 >
*.goinghome 0 =
start
1 .dn store
0 .fixpos store
stop

cond
*.goinghome 1 =
*.in7 1 =
start
0 .fixpos store
1 .dx store
stop

cond
*.kills 0 >
*.queenset 1 =
*.worker 1 =
start
1 .goinghome store
0 .circle store
stop

cond
*.goinghome 1 =
*.worker 1 =
start
*.qx *.qy  angle .setaim store
1 .up store
stop




cond
*.robage 20 >=
*.circle 0 =
start
*.xpos .ex store
*.ypos .ey store
stop


cond
*.goinghome 1 =
*.robage 15 mod 0 =
*.worker 1 =
*.in6 1 =
start
1 .fixpos store
stop


cond
*.goinghome 1 =
*.refeye *.myeye =
*.in6 1 =
*.worker 1 =
*.hit 1 =
start
-2 .shoot store
stop



cond
*.goinghome 1 =
*.robage 20 mod 0 =
*.worker 1 =
*.in6 1 =
start
0 .fixpos store
stop




cond
*.eye5 50 >
*.refeye *.myeye !=
start
*.refxpos .ex store
*.refypos .ey store
*.refxpos .out1 store
*.refypos .out2 store
1 .out5 store
1 .circle store
stop


cond
*.circle 1 =
*.ex 0 !=
*.ey 0 !=
start
1 .up store
*.ex *.ey angle .setaim store
else
1 .up store
stop


cond
*.queen 1 =
*.circle 1 =
start
0 .circle store
stop


cond
*.eye5 50 >
*.refeye *.myeye =
*.in5 1 =
*.in1 0 !=
*.in2 0 !=
*.worker 1 =
start
*.in1 .ex store
*.in2 .ey store
*.ex .out1 store
*.ey .out2 store
1 .out5 store
1 .circle store
stop


cond
*.eye5 0 =
*.circle 0 =
start
314 rnd .aimdx store
stop


cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
stop


cond
*.circle 1 =
*.refeye *.myeye =
*.hit 1 =
*.goinghome 0 =
start
628 .aimdx store
stop

cond
*.in6 1 =
*.worker 1 =
start
*.refxpos .qx store
*.refypos .qy store
stop
« Last Edit: November 15, 2015, 10:24:30 AM by Botsareus »
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Offline spike43884

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Re: Convergent Antbot(Spork22)
« Reply #1 on: August 16, 2015, 10:30:46 AM »
I have finally integrated the ability to share the location of enemies to other workers. Did I mention I also made Convergent into an antbot? The only problem I have is that they still want to hang around wherever they found the food.

Code: [Select]
def ex 55
def ey 54
def circle 53
def qx 56
def qy 57
def queen 50
def worker 51
def queenset 58
def goinghome 59
def nrgratio 100



cond
*.queen 1 =
start

10 dup *.nrgratio sub sgn abs .nrgratio mult store

100 .strbody *.nrg *.body 10 div *.nrgratio ++ mult       sub sgn 0 floor mult store
100 .fdbody        *.body 10 div *.nrgratio    mult *.nrg sub sgn 0 floor mult *.body 100 sub sgn 0 floor mult store

stop



'/*****proper reproduction 1

cond
  *.nrg
  20000
  >
start
  50
  .repro
  store
 
cond
*.robage 50 >=
*.nrg 1000 >=
*.worker 0 =
start
2 .repro store
1 .queen store
1 .out6 store
1 .fixpos store
stop

cond
*.eye5 50 >
*.in6 1 =
start
1 .queenset store
1 .worker store
*.refxpos .qx store
*.refypos .qy store
1 .out7 store
stop



cond
*.in6 1 =
*.robage 20 >
*.goinghome 0 =
start
1 .dn store
0 .fixpos store
stop

cond
*.goinghome 1 =
*.in7 1 =
start
0 .fixpos store
1 .dx store
stop

cond
*.kills 0 >
*.queenset 1 =
*.worker 1 =
start
1 .goinghome store
0 .circle store
stop

cond
*.goinghome 1 =
*.worker 1 =
start
*.qx *.qy  angle .setaim store
1 .up store
stop




cond
*.robage 20 >=
*.circle 0 =
start
*.xpos .ex store
*.ypos .ey store
stop


cond
*.goinghome 1 =
*.robage 15 mod 0 =
*.worker 1 =
*.in6 1 =
start
1 .fixpos store
stop


cond
*.goinghome 1 =
*.refeye *.myeye =
*.in6 1 =
*.worker 1 =
*.hit 1 =
start
-2 .shoot store
stop



cond
*.goinghome 1 =
*.robage 20 mod 0 =
*.worker 1 =
*.in6 1 =
start
0 .fixpos store
stop




cond
*.eye5 50 >
*.refeye *.myeye !=
start
*.refxpos .ex store
*.refypos .ey store
*.refxpos .out1 store
*.refypos .out2 store
1 .out5 store
1 .circle store
stop


cond
*.circle 1 =
*.ex 0 !=
*.ey 0 !=
start
1 .up store
*.ex *.ey angle .setaim store
else
1 .up store
stop


cond
*.queen 1 =
*.circle 1 =
start
0 .circle store
stop


cond
*.eye5 50 >
*.refeye *.myeye =
*.in5 1 =
*.in1 0 !=
*.in2 0 !=
*.worker 1 =
start
*.in1 .ex store
*.in2 .ey store
*.ex .out1 store
*.ey .out2 store
1 .out5 store
1 .circle store
stop


cond
*.eye5 0 =
*.circle 0 =
start
314 rnd .aimdx store
stop


cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
stop


cond
*.circle 1 =
*.refeye *.myeye =
*.hit 1 =
*.goinghome 0 =
start
628 .aimdx store
stop

cond
*.in6 1 =
*.worker 1 =
start
*.refxpos .qx store
*.refypos .qy store
stop

What part(s) of the code are for just sharing the location?
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline spork22

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Re: Convergent Antbot(Spork22)
« Reply #2 on: August 21, 2015, 10:21:33 AM »
Code: [Select]

def ex 55
def ey 54
def circle 53

cond
*.robage 20 >=
*.circle 0 =
start
*.xpos .ex store
*.ypos .ey store
stop



cond
*.eye5 50 >
*.refeye *.myeye !=
start
*.refxpos .ex store
*.refypos .ey store
*.refxpos .out1 store
*.refypos .out2 store
1 .out5 store
1 .circle store
stop


cond
*.circle 1 =
*.ex 0 !=
*.ey 0 !=
start
1 .up store
*.ex *.ey angle .setaim store
stop


cond
*.eye5 50 >
*.refeye *.myeye =
*.in5 1 =
*.in1 0 !=
*.in2 0 !=
start
*.in1 .ex store
*.in2 .ey store
*.ex .out1 store
*.ey .out2 store
1 .out5 store
1 .circle store
stop


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Offline spork22

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Re: Convergent Antbot(Spork22)
« Reply #3 on: August 26, 2015, 10:54:21 AM »
What did you plan on doing with it?
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Offline spike43884

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Re: Convergent Antbot(Spork22)
« Reply #4 on: August 28, 2015, 09:58:00 AM »
What did you plan on doing with it?
It might let me complete the all for one bot.
Simply they wait then swarm on a single point where food is.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline spork22

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Re: Convergent Antbot(Spork22)
« Reply #5 on: August 28, 2015, 11:00:04 AM »
Oh ok.
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