Code center > Bugs and fixes

poison and venom not working

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Shadowgod2:
well i haven't messed with it in a while but yes high values drained the bots nrg too quickly before they could reach any food/enemy so i did use low values. i think that the energy costs to make poison/venom is a bit over done, how it should still be quite a bit harder to get than to just shoot -1 to maintain a simi realistic sim in that aspect of cores. scientists have done studies on venomous snakes and found that it's like running a marathon to regain there stores of venom but here it nearly kills just to start and use venom/poison :(

Botsareus:
Meh, found a little feature description bug.

Refpoison and Refvenom return the amount a robot has, not how many commands there are.

Off topic:

I was considering having viruses not infect own species. But than I realized robots will abuse this as instakill viruses so no.

Botsareus:
Also a nifty thing I recently discovered about viruses. A virus has a multiplied effect against slime based on the gene it came from. So a virus that generated from the 6th gene will have 6x the effect on slime. That is kinda cool because a really infected bot will destroy slime faster. However I might increase slime effectiveness against virus if robots seriously start abusing this. Last year I lowered slime effectiveness, I wonder if I lowered it too much.

Botsareus:
Back on topic:

Poison is more cheaper now. That increases the time window a robot has in anticipation of an attack. Also it lasts a bit shorter. Venom lasts way shorter so it is kinda balance. Hopefully robots will evolve it more now. Before it was mostly a max hit for poison for one cycle and hope and pray I got lucky. Now it should be maybe 10 cycles.

Botsareus:
Btw:

I now actually have a robot from the same evolutionary line as Hulk that uses all defenses.

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