Code center > Bugs and fixes
poison and venom not working
Botsareus:
I have decided to lower the cost of poison by a factor of 5. Hopefully robots will evolve it more.
edit: That means 0.2 nrg per 1 poison.
Botsareus:
--- Quote from: Botsareus on June 23, 2016, 05:31:14 PM ---I have decided to lower the cost of poison by a factor of 5. Hopefully robots will evolve it more.
--- End quote ---
I need feedback on this before I mod the wiki. If anyone hates this I probably will not finalize it.
edit:
I am also comparing the power of a venom shot and a poison shot when they hit a robot (1000 body robot, F1 rules) and it looks like venom shots are about 1.5 times less powerful. To correct for this I am experimenting with dividing the power of the poison shot by 1.5.
Botsareus:
Let me break down what all this means to help people decide:
At 10 .mkpoison per cycle the same amount of energy will be charged as a robot shooting a -1 shot.
Due to the funky half-life this means (if a robot stores each cycle) it can get a max of 500 poison points after about 250 cycles. (250 * 10 * .2 = 500 energy points total)
A robot shooting this thing will likely get back about 3 poison shots back, at that point the poison will run out and the rest will be nrg shots. There is a good chance the robot will be dead by the time the time the poison shots reach the attacking robot. The amount of poison these three shots impart on the robot is going to last 333 cycles.
Botsareus:
Bump
Botsareus:
How is this related to Shadows bug? Well I infer he was storing very low poison values because higher values where killing his robots.
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