They're getting better but I was wondering what bot would be a good herbivore in pondmode environments? I need something to cut down the population a bit.
Hmm, thats a tough one, i've not developed any pondmode specific hunters really, I guess you could use Moonlander (the DNA is below - BTW I didnt post it to forums before)
'Derived from:"StrandMB"
'By spike43884
'I created "Moonlander" after accidentally putting strandMB into pondmode and
'an unusual improvement in efficiency, I created an anti-sink and it works effectively
def head 50
def float 51
def maxlen 52
def minlen 53
start
500 .maxlen *.maxlen 500 sub sgn 1 add mult store
stop
cond
*.tielenx *.maxlen >
start
*.tinlenx 10 add *.tielenx store
stop
or
def minlen 50
def maxlen 500
cond
*.tielenx .maxlen >
start
*.tielenx 10 sub .tielenx store
stop
' Gene 1 Food Finder
cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop
' Gene 2 Eat Food
cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
*.refvelup .up store
stop
' Gene 3 Eat Food (BODY)
cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
-6 .shoot store
stop
' Gene 4 Avoiding Family
cond
*.eye5 0 =
start
314 rnd .aimdx store
stop
' Gene 5 Reproduce (HEAD)
cond
*.nrg 15000 >
*.head 0 !=
*.robage 0 !=
start
40 .repro store
stop
' Gene 6 Reproduce (BODY)
cond
*.nrg 10000 >
*.head 0 =
*.robage 0 !=
start
50 .repro store
stop
'Gene 7 Duplicate
cond
*.numties 0 =
*.robage 0 !=
start
12 .repro store
.head inc
0 .robage store
stop
'Gene 8 Recombine (BIRTH TIE)
cond
*.robage 0 =
start
.tie inc
stop
'Gene 9 Splits.
cond
*.nrg 20000 >=
*.multi 1 =
*.head 0 =
start
.deltie store
.head inc
0 .robage store
stop
'Gene 10 multibot control center (HEAD)
cond
*.multi 1 =
*.head 0 !=
*.robage 0 !=
start
45 .sharenrg store
100 .fixlen store
85 .stifftie store
stop
cond
*.multi 1 =
*.head 0 !=
*.robage 0 !=
start
45 .sharenrg store
100 .fixlen store
85 .stifftie store
stop
'Gene 11 multibot control center (BODY)
cond
*.multi 1 =
start
50 .sharenrg store
'30 .fixlen store
85 .stifftie store
300 *.numties mult .fixang store
stop
'Gene 12 Going up (HEAD)
cond
*.head 1 =
*.rdboy 2000 <=
start
28000 .setboy store
stop
'Gene 13 Going down (HEAD)
cond
*.head 1 =
*.rdboy 30000 >=
start
-28000 .setboy store
stop
'Gene 14 Food = Neutral Bouyancy
cond
*.eye5 0 !=
*.refeye *.myeye 0 !=
start
16000 *.rdboy sub .setboy store
stop
end
or, if you really want to screw things up, if you go into starting gate somewhere theres a bot I made called 'Dizzy' Its not specifically made for pondmode, and its not the strongest hunter, but its a pretty weird thing. Its unique tactic is that it, spins its prey... Hence the name dizzy. It pretty much forces them to do the spinning that animal minimalis does when theres no prey. But, it does it much much crazier. You know the little nucleus (squiggle thing) in the center of the bots, its spun them so fast, that the nucleus actually starts to rapidly change shape and fire about the place. The weirder thing still, after the prey is spun for a while, the eyes of the prey actually change, as in they all get weirdly shaped eyes that are random sizes, normally quite fat and short. The eye thing doesn't effect most veggies, but it certainly screws up predators.
---
P.S. If you want to run a non-pondmode evolution sim, have a go with BANTA! and Snake 0.2