I've dubbed this one, inertia because its movement is just fun to look at, and reminds me of space debris, when it see's nothing it just sort of flops around without putting in any force and just flopping as it goes, when 1 see's something they start to kick into action, its actually relatively useless against my other bots like teriyaki (which I still haven't got running past cycle 40) and alleyes or BANTA! etc. (not testing it against aggressive dwarfs, I just know the outcome...) So, just for you to be entertained in your sims really...I got this from botties manualsexrepro crossover program (I decided to run all the applications in the DB folder seperately

)
cond
*.eye1 *.eye5 0 >
*.refeye *.myeye !=
start
mult -100 stop
'''''''''''''''''''''''' Gene: 1 Ends at position 13 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 14 '''''''''''''''''''''''
cond
*.eye5 90 >
*.refeye *.myeye !=
start
mult 100 stop
'''''''''''''''''''''''' Gene: 2 Ends at position 24 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 25 '''''''''''''''''''''''
cond
*.eye5 >
start
mult -25 stop
'''''''''''''''''''''''' Gene: 3 Ends at position 31 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 32 '''''''''''''''''''''''
cond
start
mult 25 stop
'''''''''''''''''''''''' Gene: 4 Ends at position 36 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 37 '''''''''''''''''''''''
cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop
'''''''''''''''''''''''' Gene: 5 Ends at position 53 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 54 '''''''''''''''''''''''
cond
*.eye5 30 >
*.refeye 10 !=
start
1 .tie store
stop
'''''''''''''''''''''''' Gene: 6 Ends at position 65 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 7 Begins at position 66 '''''''''''''''''''''''
cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
1 .tienum store
stop
'''''''''''''''''''''''' Gene: 7 Ends at position 80 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 8 Begins at position 81 '''''''''''''''''''''''
cond
*.eye5 50 >
start
-1 .shoot store
stop
'''''''''''''''''''''''' Gene: 8 Ends at position 89 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 9 Begins at position 90 '''''''''''''''''''''''
cond
*.refeye 9 =
start
mult 180 stop
'''''''''''''''''''''''' Gene: 9 Ends at position 97 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 10 Begins at position 98 '''''''''''''''''''''''
cond
*50 0 >
start
mult 628 50 dec
stop
'''''''''''''''''''''''' Gene: 10 Ends at position 107 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 11 Begins at position 108 '''''''''''''''''''''''
cond
*.eye5 0 =
*.refeye *.myeye =
or
start
314 rnd .aimright store
stop
'''''''''''''''''''''''' Gene: 11 Ends at position 121 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 12 Begins at position 122 '''''''''''''''''''''''
cond
*.tiepres 0 >
start
453 .tieloc store
1000 .tieval store
stop
'''''''''''''''''''''''' Gene: 12 Ends at position 133 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 13 Begins at position 134 '''''''''''''''''''''''
cond
*.nrg 5000 >
start
50 .repro store
stop
'''''''''''''''''''''''' Gene: 13 Ends at position 142 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 14 Begins at position 143 '''''''''''''''''''''''
cond
start
.aimright store
stop
'''''''''''''''''''''''' Gene: 14 Ends at position 147 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 15 Begins at position 148 '''''''''''''''''''''''
cond
*.robage 0 =
start
.tie inc
stop
'''''''''''''''''''''''' Gene: 15 Ends at position 155 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 16 Begins at position 156 '''''''''''''''''''''''
cond
*.robage 1 =
start
.deltie inc
stop
'''''''''''''''''''''''' Gene: 16 Ends at position 163 '''''''''''''''''''''''
Not sure what I crossed over to get t'is I think it was animal_minimalis & banta-solocus or aggressive dwarfs possibly (or maybe all eyes come to think of it)