Corpsify - This is where a bot will start hunting instantly, but will do this system to quickly turn the other bot into a corpse (if corpse enabled)
'Gene 3 Tie to food
cond
*.eye5 30 >
*.refeye *.myeye !=
*.numties 3 <
*.robage 1 >
start
1 .tie store
*.refvelup .up store
stop
' Gene 2 Eat Food
cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
*.refvelup .up store
stop
'Gene 4 Feeding through tie
cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
*.tiepres .tienum store
stop
'Jelly Hopping' hunting method (By me again
)
'********************
'Initialisation (EYES)
cond
*.robage 2 <
start
135 .eye1width store
135 .eye2width store
135 .eye3width store
135 .eye4width store
15 .eye5width store
135 .eye6width store
135 .eye7width store
135 .eye8width store
135 .eye9width store
410 .eye1dir store
300 .eye2dir store
190 .eye3dir store
80 .eye4dir store
0 .eye5dir store
-80 .eye6dir store
-190 .eye7dir store
-300 .eye8dir store
-410 .eye9dir store
stop
'********************
'********************
'Gene 1 Food Sighted
cond
*.refeye *.myeye !=
*.eyef 0 !=
start
1 .attack store
stop
cond
*.refeye *.myeye =
*.eyef 0 = or
start
0 .attack store
stop
cond
*.eye1 0 >
*.attack 0 =
start
550 .aimdx
stop
cond
*.eye2 0 >
*.attack 0 =
start
405 .aimdx
stop
cond
*.eye3 0 >
*.attack 0 =
start
260 .aimdx
stop
cond
*.eye4 0 >
*.attack 0 =
start
115 .aimdx
stop
cond
*.eye6 0 >
*.attack 0 =
start
115 .aimsx
stop
cond
*.eye7 0 >
*.attack 0 =
start
260 .aimsx
stop
cond
*.eye8 0 >
*.attack 0 =
start
405 .aimsx
stop
cond
*.eye9 0 >
*.attack 0 =
start
550 .aimsx
stop
'********************
A nasty poison
cond
*.robage 0 =
start
2 rnd 498 mult 491 sub 1 floor .ploc store
0 *.ploc .eye5 sub sgn 1 add mult
-50 *.ploc .up sub sgn -1 mult 1 add mult add
-2 *.ploc .shoot sub sgn abs -1 mult 1 add mult add
.pval store
stop