Author Topic: (F3)Beholder ver.1b(miniscule changes)11-12-2014  (Read 881 times)

Offline Welwordion

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(F3)Beholder ver.1b(miniscule changes)11-12-2014
« on: November 10, 2014, 01:13:15 AM »
when I saw that my Beholder was still around even though I never optimised him I wanted to atleast post a slightly cleaned up version with higher shooting range( tried to do a little velocity correction in aiming first but could not figure out if I used the rotation matrix correctly on *.refveldx and *refvelup http://en.wikipedia.org/wiki/Rotation_matrix  so gave that up for now)

Code: [Select]
cond
*.robage 0 =
start
105 .eye1width store
105 .eye2width store
105 .eye3width store
105 .eye4width store
105 .eye5width store
105 .eye6width store
105 .eye7width store
105 .eye8width store
105 .eye9width store
stop

cond
start
 420 *.aim sub 1256 mod .eye1dir store
 315 *.aim sub 1256 mod .eye2dir store
 210 *.aim sub 1256 mod .eye3dir store
 105 *.aim sub 1256 mod .eye4dir store
   0 *.aim sub 1256 mod .eye5dir store
-105 *.aim sub 1256 mod .eye6dir store
-210 *.aim sub 1256 mod .eye7dir store
-315 *.aim sub 1256 mod .eye8dir store
-420 *.aim sub 1256 mod .eye9dir store
stop


'setting friend "1" or foe "0" status


cond
*.refeye *.myeye =
start
1 *.focuseye 4 add 9 mod 61 add store
stop

'eye1 specific

cond
*.eye1 *51 10 !~=
*.eye1 *52 10 ~=
*62 1 = and
*.eye1 *59 10 ~=
*69 1 = and or
start
1 61 store
stop

cond
*.eye1 *51 10 !~=
*.eye1 *52 10 !~=
*.eye1 *59 10 !~=
start
0 61 store
stop

cond
*.eye1 0 =
start
0 61 store
stop

'eye2 specific

cond
*.eye2 *52 10 !~=
*.eye2 *53 10 ~=
*63 1 = and
*.eye2 *51 10 ~=
*61 1 = and or
start
1 62 store
stop

cond
*.eye2 *52 10 !~=
*.eye2 *53 10 !~=
*.eye2 *51 10 !~=
start
0 62 store
stop

cond
*.eye2 0 =
start
0 62 store
stop


'eye3 specific

cond
*.eye3 *53 10 !~=
*.eye3 *54 10 ~=
*64 1 = and
*.eye3 *52 10 ~=
*62 1 = and or
start
1 63 store
stop

cond
*.eye3 *53 10 !~=
*.eye3 *54 10 !~=
*.eye3 *52 10 !~=
start
0 63 store
stop

cond
*.eye3 0 =
start
0 63 store
stop

'eye4 specific

cond
*.eye4 *54 10 !~=
*.eye4 *55 10 ~=
*65 1 = and
*.eye4 *53 10 ~=
*63 1 = and or
start
1 64 store
stop

cond
*.eye4 *54 10 !~=
*.eye4 *55 10 !~=
*.eye4 *53 10 !~=
start
0 64 store
stop

cond
*.eye4 0 =
start
0 64 store
stop



'eye5 specific

cond
*.eye5 *55 10 !~=
*.eye5 *56 10 ~=
*66 1 = and
*.eye5 *54 10 ~=
*64 1 = and or
start
1 65 store
stop

cond
*.eye5 *55 10 !~=
*.eye5 *56 10 !~=
*.eye5 *54 10 !~=
start
0 65 store
stop

cond
*.eye5 0 =
start
0 65 store
stop

'eye6 specific

cond
*.eye6 *56 10 !~=
*.eye6 *57 10 ~=
*67 1 = and
*.eye6 *55 10 ~=
*65 1 = and or
start
1 66 store
stop

cond
*.eye6 *56 10 !~=
*.eye6 *57 10 !~=
*.eye6 *55 10 !~=
start
0 66 store
stop

cond
*.eye6 0 =
start
0 66 store
stop

'eye7 specific

cond
*.eye7 *57 10 !~=
*.eye7 *58 10 ~=
*68 1 = and
*.eye7 *56 10 ~=
*66 1 = and or
start
1 67 store
stop

cond
*.eye7 *57 10 !~=
*.eye7 *58 10 !~=
*.eye7 *56 10 !~=
start
0 67 store
stop

cond
*.eye7 0 =
start
0 67 store
stop

'eye8 specific

cond
*.eye8 *58 10 !~=
*.eye8 *59 10 ~=
*69 1 = and
*.eye8 *57 10 ~=
*67 1 = and or
start
1 68 store
stop

cond
*.eye8 *58 10 !~=
*.eye8 *59 10 !~=
*.eye8 *57 10 !~=
start
0 68 store
stop

cond
*.eye8 0 =
start
0 68 store
stop

'eye9 specific

cond
*.eye9 *59 10 !~=
*.eye9 *51 10 ~=
*61 1 = and
*.eye9 *58 10 ~=
*68 1 = and or
start
1 69 store
stop

cond
*.eye9 *59 10 !~=
*.eye9 *51 10 !~=
*.eye9 *58 10 !~=
start
0 69 store
stop

cond
*.eye9 0 =
start
0 69 store
stop

'the focuseye is set

cond
start
*.eye1 *61 1 sub abs mult dup
*.eye2 *62 1 sub abs mult sub abs
*.eye2 *62 1 sub abs mult add add 2 div dup
*.eye3 *63 1 sub abs mult sub abs
*.eye3 *63 1 sub abs mult add add 2 div dup
*.eye4 *64 1 sub abs mult sub abs
*.eye4 *64 1 sub abs mult add add 2 div dup
*.eye5 *65 1 sub abs mult sub abs
*.eye5 *65 1 sub abs mult add add 2 div dup
*.eye6 *66 1 sub abs mult sub abs
*.eye6 *66 1 sub abs mult add add 2 div dup
*.eye7 *67 1 sub abs mult sub abs
*.eye7 *67 1 sub abs mult add add 2 div dup
*.eye8 *68 1 sub abs mult sub abs
*.eye8 *68 1 sub abs mult add add 2 div dup
*.eye9 *69 1 sub abs mult sub abs
*.eye9 *69 1 sub abs mult add add 2 div
70 store


5 .focuseye *70 *.eye1 sub sgn abs 1 sub abs mult *61 1 sub abs mult store
6 .focuseye *70 *.eye2 sub sgn abs 1 sub abs mult *62 1 sub abs mult store
7 .focuseye *70 *.eye3 sub sgn abs 1 sub abs mult *63 1 sub abs mult store
8 .focuseye *70 *.eye4 sub sgn abs 1 sub abs mult *64 1 sub abs mult store
9 .focuseye *70 *.eye5 sub sgn abs 1 sub abs mult *65 1 sub abs mult store
1 .focuseye *70 *.eye6 sub sgn abs 1 sub abs mult *66 1 sub abs mult store
2 .focuseye *70 *.eye7 sub sgn abs 1 sub abs mult *67 1 sub abs mult store
3 .focuseye *70 *.eye8 sub sgn abs 1 sub abs mult *68 1 sub abs mult store
4 .focuseye *70 *.eye9 sub sgn abs 1 sub abs mult *69 1 sub abs mult store
stop


'the visual memory is stored

cond
start
*.eye1 51 store
*.eye2 52 store
*.eye3 53 store
*.eye4 54 store
*.eye5 55 store
*.eye6 56 store
*.eye7 57 store
*.eye8 58 store
*.eye9 59 store
stop

'set and fire

cond
*.refeye *.myeye !=
start
*.refxpos *.refypos angle -1 mult *.aim add
.aimshoot store
stop



'movement

cond
*.eyef 70 <
*.refeye *.myeye !=
start
*.refxpos *.refypos angle -1 mult *.aim add
stop



cond
*.eyef 70 <
*.refeye *.myeye !=
start
1256 add 1256 mod

dup sin
2 div *.veldx sub .dx store

cos
2 div *.velup sub .up store

stop

'swarm behavior

cond
start
5 *.eye1 25 sub sgn 1 sub 2 div abs mult *51 mult
6 *.eye2 25 sub sgn 1 sub 2 div abs mult *52 mult
7 *.eye3 25 sub sgn 1 sub 2 div abs mult *53 mult
8 *.eye4 25 sub sgn 1 sub 2 div abs mult *54 mult
9 *.eye5 25 sub sgn 1 sub 2 div abs mult *55 mult
1 *.eye6 25 sub sgn 1 sub 2 div abs mult *56 mult
2 *.eye7 25 sub sgn 1 sub 2 div abs mult *57 mult
3 *.eye8 25 sub sgn 1 sub 2 div abs mult *58 mult
4 *.eye9 25 sub sgn 1 sub 2 div abs mult *59 mult
*51 *52 add *53 add *54 add *55 add *56 add *57 add
*58 add *59 add div
9 mod 140 mult

1256 add 1256 mod

dup sin
5 div *.dx add .dx store


cos
5 div *.up add .up store

stop



'From multiply
'______________________


cond
*.shflav 0 !=
*.refpoison *.refshell <
start
*.shang .aimshoot store
32 .shootval store
-1 .shoot store
0 .shflav store
stop


cond
*.shflav 0 !=
*.refpoison *.refshell >
start
*.shang .aimshoot store
32 .shootval store
-6 .shoot store
0 .shflav store
stop


cond
*.eyef 5 >
*.refeye *.myeye !=
*.refpoison *.refshell =>
and
and
and
start
16 .shootval store
-6 .shoot store
stop

cond
*.eyef 5 >
*.refeye *.myeye !=
*.refpoison *.refshell <
start
16 .shootval store
-1 .shoot store
stop

cond
*.waste 100 >
start
*.waste .shootval store
-4 .shoot store
stop

cond
*.nrg 5000 >
start
50 .repro store
100 .strbody store
stop

cond
*.nrg 4000 >
*.body 500 <
start
100 .strbody store
stop

cond
*.nrg 100 <
start
100 .fdbody store
stop


end
« Last Edit: June 08, 2015, 04:05:42 PM by Botsareus »

Offline spike43884

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Re: (F3)Beholder ver.1b(miniscule changes)
« Reply #1 on: November 10, 2014, 12:53:55 PM »
Heh, nice bot...Still bet it wont win against the optimised dwarfs.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.