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Basic issue

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shvarz:
Just means that it's perfect for the environment.  Change the environment and it'll start evolving again :)

Numsgil:
It's moderately possible that the species has found a way to lock its mutation rate to disabled.  Perhaps a glitch perhaps not.

Right click on one of the buggers and check out its mutation rates.  See if they're enabled/disabled or anything like that.

Enyawnej:
I have been using 24A and I have a problem. Runs quickly breed MANY little low energy creatures that slow down the program badly, and do nothing interesting. I have tried reducing the amount of energy in the universe but no luck. Please advise.
       Thanks,
          Wayne

Numsgil:
Be sure to check that you have costs turned on to something.

Go into the costs/physics panel and go to advanced costs.

If all entries are zero, your bots are just about immortal.  That's not good.

Hit default rates.

If that still doesn't help, feel free to jack up costs some more.  Eventually, you should reach a happy medium between death and lazy immortality.

Griz:

--- Quote ---Be sure to check that you have costs turned on to something.

Go into the costs/physics panel and go to advanced costs.

If all entries are zero, your bots are just about immortal.  That's not good.

Hit default rates.

If that still doesn't help, feel free to jack up costs some more.  Eventually, you should reach a happy medium between death and lazy immortality.
--- End quote ---
yeah .... and please pass on your findings. ;)

btw Num's ...
in 2.4.A ... trying to run League crashes me ...
never even gets there.
I have the League folder and all in the DarwinBotII folder ...
but it seems it can't find something or other.

still have to try it in VB mode and see if I can get an
error or some debug info to send you.
[keep forgetting to uncomment the error.sim writtin' thing and recompile! ;)

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