Author Topic: Did anyone else want chloroplasts?  (Read 11269 times)

Offline Shadowgod2

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Re: Did anyone else want chloroplasts?
« Reply #15 on: September 09, 2014, 11:53:49 PM »
hmm strange can't seem to post very well. anyway i like it and am getting some interesting results with it. sim is attached...

i think attachments are broke because i can't attach any thing...

ok so i can attach the sets but not the sim. it's only 18.6 MB
« Last Edit: September 09, 2014, 11:58:02 PM by Shadowgod2 »

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #16 on: September 12, 2014, 12:50:54 PM »
Done deal

Offline Panda

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Re: Did anyone else want chloroplasts?
« Reply #17 on: September 22, 2014, 11:25:59 AM »
When it was initially suggested there was at least 4 of us who discussed it.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #18 on: September 22, 2014, 10:01:46 PM »
And not a single one of us knew the risks, I know.

Offline shvarz

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Re: Did anyone else want chloroplasts?
« Reply #19 on: September 27, 2014, 09:00:31 PM »
I think having chloroplasts was a great idea, it always bothered me that veggies had to be assigned to be veggies. In real world, the border between plants and non-plants is quite fuzzy.
But the current implementation is driving me crazy because the formulas behind it are not in any way logical.
I understand the challenge that bots with chloroplasts get their energy for free, but that just means that having chloroplasts should come at a cost. They should require quite a bit of energy to maintain, they should make bots become large, etc. If you do it right, then some bots will evolve to have chloroplasts, while others will evolve to eat those that have chloroplasts, and others will switch back and forth depending on conditions.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #20 on: September 27, 2014, 09:07:40 PM »
Agree  :)

Offline Panda

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Re: Did anyone else want chloroplasts?
« Reply #21 on: September 28, 2014, 08:40:45 AM »
Shvarz's they pretty much do that now.

EDIT: I think the way that Botsareus has explained it has made it complicated. He added an "area limiter" as well so there's only a certain amount of energy available in a simulation. Other than that, the features you are talking about (and are all implemented) were the ones that were suggested last year, or the year before, in the first place.
« Last Edit: September 28, 2014, 08:43:57 AM by Panda »

Offline Peter

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Re: Did anyone else want chloroplasts?
« Reply #22 on: September 28, 2014, 10:22:55 AM »
I think chloroplasts need to be more simple and crippled more. Every sim seems to jump against 'veggies' with chloroplast limit. These limits should rarely be hit.

Would vision be cheaper to compute if you reduce the line of sight?(not removing it completely)
If so, reducing vision gradually would be a win/win. 'veggies' would be lesss cpu hungry and less powerfull.
Would make them less good at hunting because they can't see prey. And make they better suited to hunt for.

Also, does size automatically increase shooting power? (I expspect not, but wondered)
Oh my god, who the hell cares.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #23 on: September 28, 2014, 10:47:59 AM »
hmmm.... blind vegys? What will be there motivation to evolve for stuff they can not see?

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #24 on: September 28, 2014, 10:57:50 AM »
Chloroplasts are easy to evolve remember, they are very, very hard to de-evolve.

Offline Peter

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Re: Did anyone else want chloroplasts?
« Reply #25 on: September 28, 2014, 11:05:42 AM »
hmmm.... blind vegys? What will be there motivation to evolve for stuff they can not see?
Being able to see. :P

Less chloroplasts, better able to run away or even hunt. That's a incentive to grow less chloroplasts.
Oh my god, who the hell cares.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #26 on: September 28, 2014, 11:32:06 AM »
Very good reasoning. But, I'll wait for more info. from Shvarz on this topic.

Offline shvarz

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Re: Did anyone else want chloroplasts?
« Reply #27 on: September 28, 2014, 03:26:28 PM »
Panda, if they do that and it's still better for bots to just sit and feed on veggies, then they don't do that enough. Jack up the penalties until running around and feeding on veggies becomes a competitive strategy.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #28 on: September 28, 2014, 03:48:32 PM »
Once again I like to point out that these factors should become important with enough robots on the screen, to weed out all the losers.

Offline Panda

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Re: Did anyone else want chloroplasts?
« Reply #29 on: September 28, 2014, 06:04:10 PM »
Panda, if they do that and it's still better for bots to just sit and feed on veggies, then they don't do that enough. Jack up the penalties until running around and feeding on veggies becomes a competitive strategy.
Which bit are you talking about?