Code center > Suggestions
Did anyone else want chloroplasts?
Botsareus:
Agree :)
Panda:
Shvarz's they pretty much do that now.
EDIT: I think the way that Botsareus has explained it has made it complicated. He added an "area limiter" as well so there's only a certain amount of energy available in a simulation. Other than that, the features you are talking about (and are all implemented) were the ones that were suggested last year, or the year before, in the first place.
Peter:
I think chloroplasts need to be more simple and crippled more. Every sim seems to jump against 'veggies' with chloroplast limit. These limits should rarely be hit.
Would vision be cheaper to compute if you reduce the line of sight?(not removing it completely)
If so, reducing vision gradually would be a win/win. 'veggies' would be lesss cpu hungry and less powerfull.
Would make them less good at hunting because they can't see prey. And make they better suited to hunt for.
Also, does size automatically increase shooting power? (I expspect not, but wondered)
Botsareus:
hmmm.... blind vegys? What will be there motivation to evolve for stuff they can not see?
Botsareus:
Chloroplasts are easy to evolve remember, they are very, very hard to de-evolve.
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