Author Topic: Did anyone else want chloroplasts?  (Read 4394 times)

Offline Botsareus

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Did anyone else want chloroplasts?
« on: September 09, 2014, 03:14:35 PM »
Just putting this question out there for people do ponder (while I mix my first Album) did anyone other than Panda want chloroplasts? And I am not talking about metabolism, many wanted a good metabolism system.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #1 on: September 09, 2014, 03:55:40 PM »
Panda, I am not saying it is a bad thing, it thought me a real life lesson at the least.  ;)

Offline Peter

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Re: Did anyone else want chloroplasts?
« Reply #2 on: September 09, 2014, 04:24:38 PM »
Sure, chloroplasts sound good. Just really hard to properly implement as it got a huge effect on DB2.

I didn't like that the old system was removed while the new was unproven. :sleep:
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Offline spork22

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Re: Did anyone else want chloroplasts?
« Reply #3 on: September 09, 2014, 04:39:00 PM »
I frankly don't care. Let the plants be plants :D Or perhaps we could include an optional carbon dioxide and oxygen relationship along with them. Just a small value. Depending upon their activity, a bot will raise the overall carbon dioxide level for the simulation, but lower the simulation's oxygen level. Depending upon the amount of sunlight they're getting, plants will lower the carbon dioxide level and raise the oxygen level for the simulation. As a result, the plants ALSO depend upon animal bots to survive, instead of just depending upon the sun. I'm not asking for a gas simulation to accurately represent the carbon dioxide and oxygen. Just a simple number. Then again, it's just an idea.
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Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #4 on: September 09, 2014, 04:40:54 PM »
Yes, probably it would have been best to start-up a new line of DB2 called "DB port to Chloroplast " or something like that. My narrow-mindedness got better on me there.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #5 on: September 09, 2014, 04:44:15 PM »
Spork, adding a lot of features on top of this little desaster will just make the disaster worse. That was my whole point with this specific thread. Chloroplasts made DB2 waaaaaaaaayyy to slow.

What got me was the premise "Make something sound interesting enough and people will want it."
Usually not a smart development strategy in the long run.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #6 on: September 09, 2014, 04:51:22 PM »
The only time it is a smart development strategy is when you want to kill a project very, very quickly and move on to a different project under a new company name.

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Re: Did anyone else want chloroplasts?
« Reply #7 on: September 09, 2014, 04:55:04 PM »
On a final point, this only happens in the situations when the final product turns out to be a complete pease of siht.

Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #8 on: September 09, 2014, 04:55:33 PM »
Such as example here.

Offline Peter

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Re: Did anyone else want chloroplasts?
« Reply #9 on: September 09, 2014, 05:02:50 PM »
There are plenty of people selling promises. You can make a living out of it. Marketing, sales, politicians, Nigerian princes, recruiters.

Products often don't get sold on the basis of it being good, but based on the nice looking package.
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Offline Peter

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Re: Did anyone else want chloroplasts?
« Reply #10 on: September 09, 2014, 05:11:49 PM »
What do you think is wrong with the current chloroplast system, botsareus?
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Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #11 on: September 09, 2014, 05:30:35 PM »
Not much. Except I have yet to find use for it. It slows the program down considerably if you want to actually use it properly. And it was a pain to balance out so people can use it properly. And by properly I mean co-evolution.

Offline Testlund

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Re: Did anyone else want chloroplasts?
« Reply #12 on: September 09, 2014, 06:06:57 PM »
I liked the chloroplast feature and found settings that worked well for me, but I didn't like the decaying of chloroplasts. Setting it to decay a lot slower might be an option that you suggested.

The only other thing I didn't like was that alzheimer always created chloroplasts.
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Offline Botsareus

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Re: Did anyone else want chloroplasts?
« Reply #13 on: September 09, 2014, 06:27:09 PM »
Agree on both points, it is going to be 0.05 in next version.
I will make sure it is not allowed in Alzheimer.

Offline Testlund

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Re: Did anyone else want chloroplasts?
« Reply #14 on: September 09, 2014, 08:46:12 PM »
That would be awesome!
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