Author Topic: Very simple sound idea  (Read 41507 times)

Offline Botsareus

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Re: Very simple sound idea
« Reply #15 on: September 07, 2014, 06:41:54 PM »
What we need is something that meets my requirements at the least. Something awesome. And something bio accurate.

Offline Botsareus

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Re: Very simple sound idea
« Reply #16 on: October 29, 2014, 09:30:20 PM »
So yea, a little like ray casting, except no directional data. Kinda like an inverse of the current I system.

Offline spike43884

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Re: Very simple sound idea
« Reply #17 on: November 22, 2014, 04:57:35 AM »
Sound would be cool...but we'd need some more complicated storage of memory if we wanted to properly implement it...some sort of Memloclist so in a free memory location we could store a 'chain' of information instead of just 1 thing...

I'm still though routing for scent, and chemicals etc. (because if we added scent we'd need chemicals and nutrients around the map as well)



Offtopic: I just thought surely decayed corpses (so ones no longer on the map) should have some sort of energy boost to nearby plants?

Offline Botsareus

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Re: Very simple sound idea
« Reply #18 on: November 29, 2014, 07:20:15 PM »
I am looking at it from the perspective of balancing out the eye system.