Code center > Suggestions

More realistic mutations

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Numsgil:
Like the old Elite series, right?

Psuedorandom games never took off like they should have.  Most games now are hand done.

Check out Noctis.  It's a game made in dos that has something like 100 Billion stars, each with planets, and you can LAND AND WALK ANYWHERE ON ANY PLANET.

Now, if you trawl through the forums you'll see people complain that some planets look alike (ie: identical) even though they are in different parts of the galaxy.  This is entirely due to a bias in the random number generator it uses.


If you thought your idea was original, I'm sorry to disabuse you.  It is as old as space games themselves.  Most space games don't go that route anymore, sadly.

Numsgil:
I'm running statistical tests on your bit generation method now, Bots.

Botsareus:
There is a post HERE  :rolleyes:  of a test that I alredy did, but if you wish to code your own go ahead.

Numsgil:
And what were your results?

Right now I have 8 million iterations and it's value is at 1.0004.

Which actually is pretty good (I think).

Botsareus:
My little forms caption in my test after a minute went down to 1.00002 , not bad at all

but Num thats just a little part of my original equation , look at the big picture here  :D

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