Code center > Suggestions
More realistic mutations
Botsareus:
ok true random is not un-random in any way ;;
Botsareus:
If this method you showed me uses an old number to generate a new one , why does it still produce crazy huge numbers?
I say lets use my method and then apply Averaging rules to it
ex:
new.value = (old.value + random.value) / 2
Numsgil:
For most purposes, rnd * 2 is fine to generate random bits. But if it is called alot, bias can accumulate. Most programmers don't know this (or care).
I do because I was working on a game that allowed you to explore 200 billion stars, all their planets, and be able to land on those planets and explore, and all those planets had to be more or less unique. (But that's a topic in and of itself.)
Check out the chapter on generating random bits in the link I gave you. Chapter 7 also has some good sections on the kinds of test they run random generators through to detect period length.
Numsgil:
The gauss function in DB is a bit rigged, to be honest.
The game I talked about above ran into a similar problem (the shape of the galaxy seen on edge is a gaussian curve) so I have a few solutions I can try.
Botsareus:
Num did you know that I was planning to make the same game in the futcher and sell it, It would be Random only for Bounce stuff like new waird weapon systems you can steal from randomly generated Aliens...
The idea was the stuff is generated Randomly based on the location in the galaxy unless its stuff I put in manually for the main missions...
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Thats a topic for the off topic board http://s9.invisionfree.com/DarwinBots_Foru...hp?showtopic=96
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So we are going to use my method or not? , its not too bad...
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