Trying to answer every post in 1 here.
DebuggingI can try and help you with debugging Botsareus, but I'm afraid that I'm but a clever amateur. I can learn, and I understand the concept, but no clue how much actual help I'll be. (I'm Canadian, we're soup sandwich soft compared to you Russians)
Overnight Sim with 8174botThe overnight simulation looked interesting, especially the split between bot sizes, did you notice anything else that was interesting?
That bot is just a mash of nonsense I've been evolving, I don't think it needs to be debugged yet. After 3 million cycles it was the only one to have 15 generations and a kill.
DocumentationBy documentation I really just meant a small blurb on the Darwinbots Wiki. One that says how you start it up, what you should be watching for, how you restart it after the program closes, how it backs up bots to an evolution folder, etc.
Complications due to Tidal modeAs for complications arising due to tidal mode. My hope was that it would be a simple method to tie several physical functions together, that may yield some unforeseen results. If it got complex, or became a headache, my recommendation would be to ditch it in favor of Darwinbots as a whole. My intention is not to clog up the development process, or cause Botsareus undue stress.
Using a large shape to stir/Rebuilding the Earth!The stirring with the shape concept is something I thought of as well when coming up with the tidal idea. As the shapes were static, I thought it would be harder to implement than gravity cycling. Either way Botsareus doesn't want to rebuild Earth, so I'm not about to make him.
Favoring work towards Darwinbots 3If development wants to go towards Darwinbots 3, fine by me. I just saw development still going forwards with 2, so thought I'd add a suggestion. Had no idea if anyone would pick it up in the first place. I'm quite excited for Darwinbots 3 myself
Thanks for everyone paying this much attention to my whimsical idea though!