Well a sine wave addition would be getting fancy. I was thinking of the tank of being a small pool with water rushing in and pouring out. Technically that could happen instantly. The idea is to gather the bots, even the ones floating, all on the bottom of the tank for a set amount of time, before throwing them all up vertically, and reducing the light energy.
Currently I increase and decrease gravity, and vary the light strength manually to try and impose new conditions for survival.
So far the conditions have seemed to change what form the bots take for me. A well known example being when there is light, bots will tend to evolve chloroplasts and sit, so you turn it off to try and force other strategies to form.
I thought the waves would just be providing a new arena for new strategies, something more measured as well than just randomly changing physics variables to "stir" up the tank.
I of course differ experience with this program to you Botsareus, you clearly have more knowledge of the inner workings, so do you think this would actually effect anything in bot survival? Or just be a more visual feature than anything? I'm trying to focus on changing the bots, rather than make the program look pretty.
*also thank you for the compliment on the signature, it's a friendly reminder to the more profound aspect of this program "how long until it goes Skynet?"*