Code center > Bugs and fixes
33 energy weirdness!
Numsgil:
The nrg can go as close to zero as it likes, as long as the next shot would normally kill it. The code to kill bots isn't activating unless the bot moves. I've had vegs at 1.5 nrg indefinately. Alot depends on your sim settings.
Ulciscor:
I have been trying to learn how to write components for VB and was wondering if it could be used for DB to make a "Bot" object. I was thinking it could generate events such as collisions so you wouldn't have to check for them.
Although I must admit I don't fully understand the whole concept yet; am I missing something important?
Numsgil:
I haven't explored much of the built in class-esque components of VB because they are SLOW. Really slow. And VB isn't that fast to begin with.
Maybe you could, but if speed is what you're after (and it is here) you should stick with simple procedural programming.
Ulciscor:
Ah well that's no good then; I was thinking it would speed up sims because collision, death and related events could be dealt with when called without having to be checked every cycle.
Botsareus:
The bog is quite moot , but I would like to see vags actualy die and get repopulated on the screen. The way it happens with TheOne. So I am staying with 2.37.3 until you get it fixed. I will however see the new virsion with energy proportional to size of bots. I have got to see that.
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