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33 energy weirdness!

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Ulciscor:
I'm using the new update [Num] uploaded, 2.37.4 and am having a weird problem with the energy level of veggies when they are being shot.

When being shot at with -1 shots, the veggie's energy drops fine but for some reason gets stuck on 33, and stays there indefinitely until I either move the bot firing or the veggie being fired upon.

I'm not sure if this has already been reported or is because I am doing something wrong but it is very weird to be sure.

Numsgil:

--- Quote ---I'm using the new update Num uploaded, 2.37.4 and am having a weird problem with the energy level of veggies when they are being shot.

When being shot at with -1 shots, the veggie's energy drops fine but for some reason gets stuck on 33, and stays there indefinitely until I either move the bot firing or the veggie being fired upon.

I'm not sure if this has already been reported or is because I am doing something wrong but it is very weird to be sure.
--- End quote ---
I noticed this too.  What's happening is that the robots are being updated from a list of their positions, but this list is only updated when the bots actually move.

I could spend a couple of hours and fix it, but the upcoming major release makes this entire bug moot.

Ulciscor:
OK cool I'll stick with 2.37.3 then?

I also noticed the energy shots being fired back from a veggie being shot 90 degrees to the angle they should have been, if you get what I mean.

Numsgil:
As far as I can tell all 2.37s have the immortal bot bug.  I'm not sure exactly when it was introduced, or what did it.  I know my simulation I was running in 2.37.2 suffered from it.

Shots have also been vastly improved in the upcoming version (specifically shot collision) so hopefully any weird shot problems will disappear.

Ulciscor:
Just out of interest, why were the veggies latching on 33 energy?

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