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Darwinbots Forum
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Solved Bugs
(Moderator:
Ulciscor
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tie id
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Topic: tie id (Read 9628 times)
Shadowgod2
Bot Destroyer
Posts: 387
tie id
«
on:
July 13, 2014, 04:58:42 PM »
ok so making a new bot i found a problem. the ties only have an id# of one while i need and have in the dna 2 .tie store.
Logged
Shadowgod2
Bot Destroyer
Posts: 387
Re: tie id
«
Reply #1 on:
July 13, 2014, 05:10:53 PM »
using this bot i found out that the id# changes the cycle right after it's formed
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Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Re: tie id
«
Reply #2 on:
July 13, 2014, 08:00:36 PM »
That may be so. Although, I think the robot is still using the 2 id#. edit:
It may reset but you will have to set it again. I am not sure if this is by design or not. But that is how it works, and I really do not want to screw up the current mbs.
MBs was always poor design in db2. That is why anything other then a snake or a catapiller does not work very well. Hopefully this will be solved with DB3.
edit: Lets just say that only the later statement is factual. I have a bad habit of doing that.
«
Last Edit: July 14, 2014, 12:08:19 PM by Botsareus
»
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spork22
Bot Destroyer
Posts: 328
Re: tie id
«
Reply #3 on:
July 13, 2014, 08:29:27 PM »
Does it have a feeding system yet?
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Hubba Jubba Lollywash!
Shadowgod2
Bot Destroyer
Posts: 387
Re: tie id
«
Reply #4 on:
July 13, 2014, 09:17:32 PM »
on but i was thinking if using ties. back to the drawing board.
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Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Re: tie id
«
Reply #5 on:
July 14, 2014, 11:36:34 AM »
Scratch that, I have tested this stuff my self.
Looks like tipres is giving me the correct information:
attached is 4MB... Take a look at what tiepres is returning.
Maybe it was something weird with birth tie...
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Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Re: tie id
«
Reply #6 on:
July 14, 2014, 11:57:21 AM »
Here we go, here is
working
version of your bot.
edit: Ok for some reason 4MB works, but this thing does not, not sure what is going on here.
«
Last Edit: July 14, 2014, 12:20:18 PM by Botsareus
»
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Botsareus
Society makes it all backwards - there is a good reason for that
Bot God
Posts: 4483
Re: tie id
«
Reply #7 on:
July 14, 2014, 12:32:54 PM »
Ok, here is yet another version of your test robot that works consistently. Multibots are a pain.
edit: Go ahead and take the stifftie out, should work fine w/o it.
«
Last Edit: July 14, 2014, 12:36:20 PM by Botsareus
»
Logged
Shadowgod2
Bot Destroyer
Posts: 387
Re: tie id
«
Reply #8 on:
July 14, 2014, 12:36:47 PM »
yes they are but they're so fun to watch.
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Darwinbots Forum
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Code center
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Bugs and fixes
»
Solved Bugs
(Moderator:
Ulciscor
) »
tie id