General > Announcements

Darwinbots 2.47.02

<< < (2/5) > >>

Panda:
Is that because chloroplasts are too easy as a form of energy?

Botsareus:
Essentially yea. Especially for zerobots who mutate quickly. They can lose the ability to shoot or move but still get stable energy from the chloroplasts remaining in there system. Nothing wrong with that though imo.

Panda:
I wonder what can be done to punish that. Have you had any ideas for that?

Botsareus:
I kinda like it the way it is actually. If you do not want your zerobots gain chloroplasts naturally, disable them. I like the chloroplast mobing also. If a robot is mutating so madly that it needs to mob for chloroplasts then be it.

Panda:
Hmmmmmm, maybe, I would have thought it would have worked slightly better if it wasn't so advantageous for them. I'm just wondering whether it is generally giving them too much energy anyway, if this is the case.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version