General > Announcements

Darwinbots 2.47.02

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Botsareus:
As always, list of changes:


* Improved speed in manual sexrepro app.
* Fixed a bug in restarter app. Leagues should now run on any supported platform.
* Bug fix in evo handycaps.
* Increased target dna resize code.
* Improved overflow prevention code.
* Added multi test for survival evo instead of 1, forces system to be more selective.
* Improved both speed and accuracy for sexrepro and genetic distance graphs.
* Lowered chloroplast rates to what they were before in leagues and added auto set chloroplasts to 16K.
* Improved survival evo automatic evolution mode.
* Bug fix in mutation explanations.
* Bug fix in dna parser.
* Fixed forking bugs.
* Implemented ZB evo automatic evolution mode.
* Bug fix for robots trying to reproduce from a dead robot
* Removed Timer based checks as it was causing a bug for safemode, safemode is somewhat more accurate now in giving me correct info. Still not 100% but close.
* Found and fixed a bug in costs div/0 and discovered a new debugging method in the process.
* The removed timer checks where causing a freeze, had to adjust the code I replaced the timer checks with. Freeze is now at most 2 minutes instead of 30.
* Repositioned and optimized graphs so they are more user friendly.
* Moded survival evo mode floor setting to be saner.
* Add RGB Memory monitor.
* Fix screen ratio actually fixes to the correct screen ratio.
* Added PlayerBot mode.
Link to installer: here

Direct link: here

enjoy  8)

Panda:
Just want to compliment you on how well you're doing with keeping this up to date!

How are the chloroplasts, by the way? I never really got around to using them, in the end. :(

EDIT: any zerobots sims got chloroplasts yet?

Botsareus:
Panda, you should total check this little dude out. I instructed the program not to let robots form there own chloroplasts but it still figured out how to get chloroplasts from plants! What is amazing, this is my first automatic zerobot evolution result. Who would of guessed?

Panda:
So, there's settings to prevent bots from creating chloroplasts? Interesting. It's interesting that they took chloroplasts anyway.

Botsareus:
Yea, had to put that in there as a forced kill. Robots with chloroplasts where evolving waaaay to often. Also, wanted it to be more interesting for the leagues.

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