Author Topic: mutation osculation  (Read 1706 times)

Offline Shadowgod2

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mutation osculation
« on: April 29, 2014, 06:05:04 AM »
here you go... :sleepin:

no localcopy.sim

Offline Botsareus

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Re: mutation osculation
« Reply #1 on: April 29, 2014, 09:09:16 AM »
What is wrong with it?

Offline Shadowgod2

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Re: mutation osculation
« Reply #2 on: April 29, 2014, 09:17:11 AM »
it crashes at about 33k cycles

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Re: mutation osculation
« Reply #3 on: April 29, 2014, 09:18:41 AM »
fun

Offline Botsareus

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Re: mutation osculation
« Reply #4 on: April 29, 2014, 09:30:03 AM »
May be related to loading a seasnake with completely punked up mrates. Crashes every 5th time I try it.

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Re: mutation osculation
« Reply #5 on: May 13, 2014, 04:43:36 PM »
[Bump]

Finished downloading all the robots. Now need to post-process all this stuff to illuminate stuff like non-native characters in names and then run the leagues.

Based on Moonfishers request the next drop will contain results from the F1 league.

Working on bugs also.

Offline Shadowgod2

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Re: mutation osculation
« Reply #6 on: May 13, 2014, 11:38:15 PM »
 8) no rush

Offline Botsareus

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Re: mutation osculation
« Reply #7 on: May 16, 2014, 11:28:03 AM »
[Bump]

Removing duplicate robots from leagues

Offline Botsareus

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Re: mutation osculation
« Reply #8 on: June 11, 2014, 01:34:22 PM »
Dam it, I just realized I put in a time out check that is CPU specific.  :redface:

I'll debug this error anyway, but don't know if it will produce any results.

Sorry. (Taking the check out to replace it with a cpu unspecific check later when I get the program to freeze)



I literally found like three crashes and when I was trying to diagnoses them using my own methods I was not getting anything, I finally figured out why.

Offline Shadowgod2

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Re: mutation osculation
« Reply #9 on: June 12, 2014, 12:10:45 AM »
 lol well at least progress is  being made, no matter the speed. :D

btw just curious but do you have a ruff time on when the next drop will be? it's kinda been gnawing at me for a bit. no rush
« Last Edit: June 12, 2014, 10:53:23 AM by Shadowgod2 »

Offline Botsareus

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Re: mutation osculation
« Reply #10 on: June 14, 2014, 01:34:49 PM »
Oh sorry, should have specified earlier, did not consider with everything going on. I am shooting for end of next month, although could be early August by the way things are going.

Offline Shadowgod2

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Re: mutation osculation
« Reply #11 on: June 15, 2014, 12:27:10 AM »
ok no biggy

Offline Botsareus

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Re: mutation osculation
« Reply #12 on: June 23, 2014, 04:13:20 PM »
[Bump] Starting work on the wiki Friday if all goes well. I may be ahead of schedule.  :)
There is a good chance I may need help on the wiki though.  :wacko:

Offline Shadowgod2

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Re: mutation osculation
« Reply #13 on: June 23, 2014, 11:46:02 PM »
here's a short list of things i know need to be done:
.sun is missing from the sysvar page
some operators don't have pages or examples which could be nice to have

i was working on a full list but i had to do a factory reset on my computer and lost everything. i need to go through and start that back up.