Bots and Simulations > Bot Tavern

Phenome Idea!

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Botsareus:
Actually, sex repro was fixes about a month ago in a drop. I ended up doing a hell of a lot of estimation.
edit: Check out "Fast sexrepro is here!" in announcements. I should have 2.47 by the end of this week too.


--- Quote ---(earlier specie + some number).
--- End quote ---
I am using 'some number' fyi.

spike43884:

--- Quote from: Botsareus on March 22, 2014, 07:58:32 PM ---EricL was working on auto forking but it was never finished.
Main problems being:

What constitutes a new specie?
And, what should the new specie be named?

I am actually working on components right now where forking will be really, really bad.
2.47 drop by the end of next week, if all goes well.

--- End quote ---

Constitutes new species, Have to have 40% new genes...Anyway, make some genes have to change as-well + the fact you could introduce a new level specified as 'breeds' like in dogs, they little resemble each other, but not quite different species...Then put the venom application requirement just over the requirement for seperate breeds. Poof

Botsareus:
We already have different species forming, that was not the point of this thread. The point was a request to quickly label such species when they immerge. That feature is implemented. Before you can have a completely new species floating around from mutations and it will be named the same thing w/o automatic forking. The problem is with survival mode it uses the names 'base' and 'mutate' as part of the calculation. The solution is to tag a new species when it forms. Currently I have 'Einstein version three' going unless anyone wants to contribute. To tag the DNA add '#tag:Botname to the DNA and then follow instructions to config.


edit:


--- Quote ---Anyway, make some genes have to change as-well
--- End quote ---

That is exactly what happens now. The mutation algorithm in Darwinbots has no preference to genes at all. Usually a robot with 10 genes ends up having 2 or 3 after some solid mutations.

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