Bots and Simulations > Bot Tavern
Phenome Idea!
MysticalDumpling:
Although in/out works just fine (for me, anyway) for those who want a more general "phenome-y" option, I think venom should work- but you would probably need something like Lionfish's "venom cloud".
Not sure how well this would work, though.... I heard that venom does not work on the same specie. I personally think that is silly- what happens if a baby bot is so mutated that it little resembles the original? We need automatic specie forking...
Botsareus:
EricL was working on auto forking but it was never finished.
Main problems being:
What constitutes a new specie?
And, what should the new specie be named?
I am actually working on components right now where forking will be really, really bad.
2.47 drop by the end of next week, if all goes well.
Shadowgod2:
a new species could be a % of mutation and type from other same bot species at which they split. the new species would be the bots with the least numbers or most mutations(mutations coming first of course) the name being like you choosing a bot to be a new species so you know what it came from.
Botsareus:
[Bump]
Species will be generated by first 7 chars. of rob name numbered a trough 48, after that the names will be used again. a being the value of species in the initial sim. Need to limit it here because system was never designed to handle more then 49 species.
You will have to set % value, 0 % means all robots get forked when they mutate.
100 % means the robot must have the same amount of mutations as DNA size to get forked.
200 % means the robot must have twice as many mutations. etc...
Peter:
Currently the name of new specie is (earlier specie + some number). Ugly, but it works.
How you're going to deal with sexrepro?
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